Vore Pathfinder

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Vore Pathfinder is a set of addon rules for the Pathfinder Roleplaying Game. This page contains info about these rules, as well as information about the game in regards to Vulpine Hollow players and DMs, such as links to their character sheets, resources for getting started, and a list of DMs and any campaigns they wish to publish information about.

Credit to Ranger and his posse for the original! http://www.furaffinity.net/view/2183214/

Contents

About Rina

Your DM! Hello! She is also an NPC in this game, and will be present in the main town area, stressedly assisting with a few things. She can resurrect the dead, and is pretty darn good at it, but requires an exp fee to do so (though it is halved if she ever manages to work at optimal conditions). She may order the players around, talk and interact with them, or otherwise be treated as any other NPC in the game.

...this means that you may ignore her orders and suggestions, eat, kill, or otherwise treat her as you wish, but she will regenerate in 1d3 days if she expires, or 1d3-1 weeks (minimum of 1d3 days) if her soul is consumed. She is not allowed to withhold resurrections or arbitrarily raise exp costs for them. She is allowed to get angry and yell.

The Rules

Remember: All alignments allowed, but betrayal, deviating from what other people want significantly, etc. require OOC chatter. All PvP-type stuff must be consensual! Allowed vores: Oral, soul, tail, vampiric. To lesser extent, ub, cv, av, absorption. I don’t know how to roleplay breast vore, etc., and I’ve gotta play as all the things you gobble up, so that will not be present. Do note, some things are not totally defined, and moreso do not have to be! For instance, you could potentially fluff your predation as wearing your prey out until they’re too exhausted to struggle, then slowly melt them over the digestion time. ub/cv/av are a bit odd to be used in combat, but otherwise, you may decide your capabilities of it (though you oughta ask the other players if they’re okay with that first... especially if they’re the targets).

Character Creation

  • "Pointbuy" Character Creation, with 25 points
  • Start at level 1
  • Custom races possible and even encouraged, please ask
  • Pick from the core, base, and alternate classes
  • No hero points will be used

Restrictions: No guns in this setting. No summoners. Alchemists must be requested and approved.

Free starting feats (even if you do not meet the requirements for any of those four):

  • Improved Unarmed Strike
  • Improved Grapple
  • Weapon Finesse
  • The vore feat Knockout Brawler

Select one of the following for free:

  • Charming Prey
  • Quick Prey
  • Skilled Predator
  • Manipulative Predator

Additionally, take any two vore feats you do meet the requirements for, unless you are Large (take only one), or Small (take three instead).

Free starting traits: Take 2 traits, vore traits or otherwise, though if otherwise they must be approved. You may absolutely take flaws to gain a third trait or fourth, etc.

Starting equipment/items: Take one weapon, one armor/+shield, (total worth <201g), up to 50 ammo, start with maximum class gold.

Note: Bardic performances do not negatively impact stealth. You may roll for group stealth, but every member must roll, and the average result is taken. Finally, check all things with the DM before finalization.

Level Advancement

  • Experience is pooled with the party, but bonus experience from doing cool things is not. Take some risks!
  • Ask before cross-classing
  • Gain two ability points at level 4, 8, 12, etc. They must be put into different stats
  • Roll HP, but reroll until you get higher than if you had rolled half (4 or more on d6, 5 or more on d8, 6 or more on d10, etc)
  • Use fast experience progression
  • At every level, gain 1 vore feat.

Respecs will be available for an exp cost. As before, check in before finalization, and all vore feat and normal feat (as well as spells, etc.) synergies must be discussed. “Don’t be overpowered” is a good general guideline.

Vore Rules

A player's stomach holds 1 creature a size category smaller, 2 creatures two size categories smaller, 4 creatures 3 size categories smaller, etc... Eating someone that's eaten someone else raises the size difference required appropriately. How to eat things: Swallow checks! Without special feats, in order to swallow a foe you must first grapple them, and then roll a Swallow Check, which is an opposed strength roll against the enemy, plus special size (and level difference) modifiers. If the prey is pinned, the predator gains +4 to their roll. If the prey is helpless.. bon appetit! No roll is required to eat them. Failing this role allows a single attack of opportunity by the prey.

If you /are/ swallowed, you are considered a special kind of grappled--by the predator's stomach. To get out make a struggle check, which is a strength roll at -2 against the predator's con check. If successful, you're brought out, probably covered in slime. Failing, you take digestion damage. Digestion damage-1d4 crushing + (Predator's constitution mod X Predator's level) acid. So taking for instance, a level 2 gnoll with 12 constitution.. you would be taking 1d4+(1*2) digestion damage. The constitution mod bonus has a minimum number of 1. Without feats, it will be difficult to do much else but struggle in a predator’s stomach unless they consciously allow you to; being grappled and being locked away in something’s belly are very different. Also, you may pin an opponent and make a grapple check to force them to expel one prey per successful check. Also, if grappled, a failed swallow check against you does not provoke an AoO.

Being full to half capacity will not hamper your movement, but anything greater will treat you as if you were carrying a medium load until you finish digesting. Being completely full will treat you as though you were carrying maximum load. When your prey is digested halfway, you may treat it as a size category smaller for the purposes of size. This can be done multiple times. Most feats listed here can be voluntarily ignored.

Digestion Time Table
Pred Sz. Prey Size
Tiny Small Med. Large Huge Garg. Colo.
Tiny 1d 2d 3d 4d 5d 6d 7d
Small 12h 1d 2d 3d 4d 5d 6d
Med. 8h 12h 1d 2d 3d 4d 5d
Large 0h 8h 12h 1d 2d 3d 4d
Huge 0h 0h 8h 12h 1d 2d 3d
Garg. 0h 0h 0h 8h 12h 1d 2d
Colo. 0h 0h 0h 0h 8h 12h 1d

Custom Races

  • Ink-Dog
  • Lizard Taur

+2 to any ability score, bonus feat, -2 dex, +4 against trip and bull rush, Multiple Stomachs trait for free, and 40 base land speed.

  • Tanuki Taur

Medium size, -2 int, +2 cha, +2 dex, +4 against trip and bull rush, multiple stomachs trait for free, Human Form (as the kitsune race) 40 speed.

  • 'Species'-Kin

“Regular” anthros, wolf-kin, pangolin-kin, etc. Use human stats. Humans get good stats though, so you ought not complain~

  • Shodo

Medium size, cosmetic alter self as swift action if in darkness (dim light and light from torches/lanterns/etc don’t count) plus size change capability (1 step), +4 stealth while in darkness, uses medium-size weapons, +2 dex -2 str, darkvision.

Vore Feats

Here are the feats that the vore addon allows you to take. You can take one per level, and you start with two feats (unless otherwise negotiated by your DM). Unless otherwise noted, each ability score required means "At least this many", so a requirement of "Str 14" means that having 14 Strength satisfies the requirement, as well as any higher value.

Passive (Predator)

  • Knockout Brawler

Note: Reccomended free for any soft-vore focused games. You may already have this feat for free..

You don’t want your food tarnished by cuts and bruises, and can fight to knock out rather than kill. You may deal nonlethal damage instead of lethal damage in every instance.

  • Battle Devourer

You are more accustomed to working down prey where they don’t want to go in the heat of combat. Allows you to make swallow checks without grappling first at -2 penalty to their roll. Gives the predator +2 instead to their swallow check against grappled prey, and +6 to their swallow check against pinned prey.

    • Sudden Snap

Requires: Battle Devourer Feat, Dex 14

From practice or natural talent, you can use deft movements to casually snap up and swallow you prey before they have a chance to react. You may swallow creatures without grappling first with no penalty, and prey take -2 to their initial opposed swallow check if you attempt to eat them during the surprise round.

  • Quick Processing

Requires: Con 11

You can melt your prey down to nutrients faster. Treat your size as one category higher for the purpose of determining digestion speed.

  • Improved Quick Processing

Requires: Quick Processing Feat, Con 12

You can reduce your prey to chyme even faster. Treat your size as a second category higher for the purpose of determining digestion speed.

  • Expert Quick Processing

Requires: Improved Quick Processing Feat, Con 13

You can churn your prey from whole to liquid with just a few quick sloshes. Treat your size as a third category higher for the purpose of determining digestion speed.

  • Gorge

Requires: Character Level 6

Your appetite is insatiable. If someone stands too close to your prey when you’re eating, you can simply bundle them up, sending them down too as garnish. You may attempt to devour two creatures that are adjacent to each other with a single swallow check. At level 12, if you do not have a tailmaw, you may attempt to devour three. If you do have a tailmaw, devouring two foes at the same time only counts as a single swallow action.

  • Prolonged Swallow

You know how to multitask, and can savor a long swallow while performing other actions. Allows you to hold your prey in your throat or some other non-digestive area (taur forestomach, etc.) for 1d4+constitution bonus rounds. For these rounds, the prey cannot struggle free, but also takes no digestion damage. When the rounds are over, the prey slips into the predator’s stomach, and begins to digest normally. You can end this at any point as a free action.

  • Internal Hostage

Requires: Prolonged Swallow Feat -or- Multiple Stomachs Trait, Con 14

You’ve got a place in your digestive tract where you can hold your prey down while you finish up with a former meal. Allows you to restrain your prey in your throat or some other non-digestive area (taur forestomach, etc.) by making a swallow check at +6 each round, keeping them from struggling out or performing other actions if you succeed. While in this state, however, you may only take a move action or a standard action, and not both. Willing prey can be held indefinitely, but if you do not have at least Disable Digestion, they still might accidentally slip further in and start digesting if you fall asleep.

  • Extra Roomy

Requires: Multiple Stomachs Trait, Con 12, Character Level 3

Your stomachs are fully-functional chambers rather than pit-stops through your digestive system. You may fill up both of your bellies individually with your maximum prey capacity, but you may only digest in one at a time.

      • Cavernous Digestion

Requires: Extra Roomy Feat, Control Digestion Feat, Internal Hostage Feat, Character Level 12

You can turn your harmless stomachs into sealed digestive passages, rendering everything inside down to food on a whim and leaving you empty for more occupants. You may digest in both of your stomachs at the same time as you will.

  • Skilled Predator

You are quick of body or mind, and can make swallow and offensive grapple checks using your dexterity or intelligence.

  • Manipulative Predator

You are very cunning or charming, and can make swallow and offensive grapple checks using your wisdom or charisma.

  • Stretchable

You are stretchy, and can devour things your size without complaint. Treat your size as one category larger for determining what you can devour, and how many creatures your belly will hold.

    • Improved Stretchable

You are quite stretchy, and can take prey larger than you with effort. Treat your size as two categories larger for determining what you can devour, and how many creatures your belly will hold.

      • Expert Stretchable

You are incredibly stretchy, and are able to tightly pack away veritable behemoths behind your frame! Treat your size as three categories larger for determining what you can devour, and how many creatures your belly will hold.

  • Steady Stomach

Requires: Con 13

Your stomach is steady, and struggling does less to make you cough up your meals. Your prey gets -4 to their struggle checks inside you instead of -2.

    • Improved Steady Stomach

Requires: Steady Stomach Feat, Con 15

Your stomach is adept at handling the squirming and kicking of live prey, and you can keep them down much more effectively. Your prey gets -6 to their struggle checks inside you instead of -2.

      • Expert Steady Stomach

Requires: Improved Steady Stomach Feat, Con 17

Your stomach is equipped to take all sorts of punishment from unruly prey, and there is very little you can’t keep. Your pey gets -8 to their struggle checks inside you instead of -2.

  • Potent Acids

Your belly acids are strong and effective. Treat your constitution as 2 points higher when determining digestion damage, and halve any acid-related protection your prey might have.

  • Crushing Stomach

Requires: Str 14

Your stomach is stronger, and can squeeze your prey down more effectively. Increase the crushing damage from digestion from 1d4 to 1d6, and you gain the capability to digest things (if you choose to) that you couldn’t before, such as rocks and wood. As a move action, you can also press on your stomach, adding your strength bonus to the crushing damage.

    • Full Digestion

Requires: Crushing Stomach Feat, Potent Acids Feat, Con 17

Your stomach acids are like pure hydronium, and can digest practically everything, including magical materials. You can digest diamond, metal, aqua-regia proof materials, and magical items at your discretion, and increase your crushing damage to 1d8. Every round of digestion you strip the lowest-level spell off of your prey, and treat them as though they had no acid resistance. Even those with Digestion Immunity take the crushing damage (at a decreased die). As always, you may disable this at your discretion.

  • Spirit Eater

Your body is attuned to touching the spirit world, as well as eating its denizens like regular food. Allows you to grapple, pin, and swallow ethereal and incorporeal creatures like phantoms, ghosts, spirits and whatnot. You may also attempt to swallow them as though you had the Sudden Snap vore feat. If you already have it, you may use it without the -2 penalty as normal. Swallowed spirits do not count towards fullness if they are fully incorporeal, but nourish as normal.

  • Hardy Stomach

Requires: Con 14

You may digest “bad” food without becoming sick. This includes poisoned creatures, poisoned food, and even undead. This does not include pure poisons and the like.

  • Predator’s Charm

Note: Synergizes well with Gentle System trait.

Requires: Wis 14, Cha 14

You can sense those that are prey at heart, and know all the tricks to get them to give in and accept their rightful place in the food chain. Gives +2 (+4 after level 10) to checks involving convincing someone to be willing prey. During digestion, some opponents (sensed with sense motive before or after ingestion) may become placid or otherwise submit, their struggle checks lowering anywhere from 1-4 or stopping completely every round, depending on how they are handled. This is not likely to work so well with painful digestion.

  • Fast Metabolism

Your body runs fast, and can put nutrients from food immediately towards repairing damage. Gain hit points equal to your constitution modifier times your prey’s level when you finish digestion.

  • Digest Weave

Requires: A ki pool -or- arcane point pool

You can digest and cannibalize the spiritual or arcane around your prey, drawing forth their energy. Gain 1 point for your pool each time you finish digesting.

  • Flooded Belly/Tight Seal

Your stomach is either gel-based or flooded with liquid, or seals tight and stretchily around your prey, depriving them of air while you digest. Your prey must hold their breath with DC 10+your Con bonus+½ your level, or take 1d4 extra nonlethal damage. You may suppress this ability in whatever way you wish.

  • Muffled Belly

Your muscle is thick and a tight hold can turn sound into silent ripples across your body. You may reduce noise made by things you’ve ingested by many steps, reducing sonic attacks to muffled sound, and all up to screaming to absolute quiet.

  • Scent Sleuth

Requires: Int 11

You can sniff the air, and pick up traces of smells with your nose. Gain the Scent ability.

Ability (Predator)

  • Agile/Long Tongue

Requires: Battle Devourer Feat

Your tongue is long, flexible, and adept at snagging your prey from a distance, pulling them into your open maw for eating. Whether through wrapping or stickiness, you may lash your tongue out as a ranged touch attack at an enemy 10ft away. If it hits, you may pull them closer as a free action, and attempt a swallow check with a -2 penalty. If you have the sudden snap feat, you do not take a penalty, and the bonus during the surprise round applies as normal.

  • Tailmaw

Requires: A tail-like appendage, Dex 12

Your tail is unexpectedly equipped with a hungry maw. You can make a swallow check against an enemy at any time as a immediate action (including before they attack) at a -4 penalty. If it fails, you may not use your tail to swallow again for 1d4+1 rounds. If you use this to make a swallow check, you cannot make another swallow check on your turn in the same round.

    • Improved Tailmaw

Requires: Tailmaw Feat Dex 13.

Your tail is sly and prehensile, with a ravenous maw at the end. You may make a swallow check as an immediate action at a -2 penalty. If it fails, you cannot use your tail to swallow again for 1d3+1 rounds. You can make a normal swallow check this round as normal if you attempt one this round, at a -4 check.

      • Expert Tailmaw

Requires: Improved Tailmaw Feat, Dex 14

Your tailmaw is a voracious stealthy extension of your predatory appetite, able to snatch up prey before they realize what’s happening. You may make a swallow check as an immediate action during the round, and a second swallow check as normal on your turn at a -2 check.

  • Pounce

Requires: Dex 14

You are adept at ambushing and quickly devouring your prey with open-mawed tackles. You may make a charge at +2 to pin or swallow an enemy. If you miss with the pin, you fall prone. If you miss with the swallow, the foe gets an attack of opportunity.

  • Fearsome Bite

Requires: Str 10

Your fangs may be small, but they’re sharp and strong. You gain a natural bite attack of small size. If you already have a bite attack, it increases in one step to a maximum of medium.

    • Drain Blood

Requires: A bite attack (from 'Fearsome Bite' feat, or natural weapon)

You prefer to weaken your prey by drawing out their blood and life energies before devouring them. Each round you are controlling a grapple or pin, you may drain their primary stat for making struggle checks by 1d3 instead of attempting to swallow. This cannot be resisted, but can only be used to drain a maximum of 3 points from their checks, and cannot reduce a creature to 0 in a stat.

    • Chew

Requires: A bite attack (from 'Fearsome Bite' feat, or natural weapon), Character Level 6

Your fangs are stronger, and you’re able to use them to help get prey into your jaws. Gain the Grab ability with bite attacks, and your bite attack increases by one size step to a maximum of large.

  • Swallow Soul

Requires: Spirit Eater Feat, Wis 12, Character Level 2

You can consume the souls of the fallen and seal them away inside of you, friend and enemy alike. Consuming a soul is a soul can be done from any range so long as you know its location, but it takes a swift action if adjacent, move action at 10’, standard action at 15-30’, and full round action at 35+. Souls must be consensually expelled by the predator, and count as all necessary parts of the body for the purpose of resurrection. Time spent inside of a predator does not count for the purpose of resurrection. Consumed souls may give a very small bonus to the predator for however long they remain inside them. The predator can have as many souls inside of them as they want, but only take ½ their level number of bonuses from them.

  • Disable Digestion

Requires: Con 8

You can tell your body not to digest what’s in your stomach for half an hour. You can renew this half an hour as a free action whenever you want. Take care, though, this must be done actively, and falling asleep or otherwise being incapacitated will cause your stomach to churn away what’s inside. If you have the Multiple Stomachs trait, you may refrain from digesting prey in one stomach while you are incapacitated and keep them safe from sliding into the second.

    • Control Digestion

Requires: Disable Digestion Feat

Your stomach is extremely controllable, and you can disable all digestion inside of you in any way you please, or cause specific amounts of acid or crushing damage lower than the minimum amount. This is a non-action, and can be done in nearly any circumstance, including most mind control. If it would make sense, you can also selectively digest prey.

    • Lick Wounds

Requires: Disable Digestion Feat

Your saliva and tummy slimes can soothe hurt creatures, and promote healing... when you aren’t using them to digest. Creatures in your stomach, mouth, or subject to continuous licking automatically stabilize and recover at 3x rate, similar to being subjected to Long-Term Care, and can make a DC 18 check to cure the Fatigued condition. In addition, those inside your stomach do not suffer from any environmental effects. You may also perform these actions to a predator who devours you, assuming they have some means and inclination not to digest you.

      • Internal Healing

Requires: Lick Wounds Feat, Control Digestion Feat

Your stomach fluids are capable of both digesting your food, and soothing it back to health. You may make Heal checks to creatures inside of you at a +2 bonus as though you had a healer’s kit, including Treat Deadly Wounds (without the +2 bonus) for half an hour using Constitution instead of Wisdom to determine bonus healing if the DC is beaten by 5 or more. You may also make a DC 22 check to cure the Exhausted condition. You may also perform these actions to a predator who devours you, assuming they have some means and inclination not to digest you.

  • Adaptive Lining

Requires: Con 14

You may digest or carry in your stomach pure substances like poison and certain damaging inedible substances without being affected. After three rounds of processing (per dose), if the predator has a bite attack, they may deliver a poisoned bite using the processed material as if the bite were poisoned.

  • Reconstitute Prey

Note: Not all campaigns feature fatal vore. Consult your DM before taking this.

Requires: Swallow Soul Feat, Character Level 4.

You can bring your prey back to life from some method without aid. You can revive the prey of someone you have eaten or possess the soul of with 6 constitution damage, 3 damage in all other stats, and 1 negative level. If this would reduce them to 0 in any stat, they are instead reduced to 1.

    • Hunter’s Nose

Requires: Scent Sleuth Feat (or natural 'Scent' feat)

Your nose is that of a hunter, able to sniff out likely prey and their rough locations. Your Scent ability pings the amount of likely prey in range, their approximate locations, and gives you a lead on the likely most edible of them, in a descending order.

Passive (Prey)

  • Desperate Struggle

Requires: Str 14

You just want out of predator’s stomachs, and you don’t care how violent you have to be to get your way. You take an additional 1d6 damage each round, but the predator must make a DC 13 constitution check each round to keep you down.

  • Alluring Scent

Requires: Cha 12

Predators drool just smelling you. When given any reasonable choice, they will prefer you as their food to those around them, and take -2 to actions besides swallowing you if given the reasonable option. Grappling is not affected by this penalty, but pinning is; they just want you inside, fast.

  • Confined Mobility

Requires: Character Level 4

You’ve been in stomachs enough to know to practice movements while squished against flesh. You may use your struggle checks to perform an action inside a predator’s stomach instead of escaping, as per grapple rules.

  • Cumbersome Prey

You are a pain to lug around when you set your mind to it. When swallowed, the predator’s speed is reduced by 10, to a minimum of 5, and they cannot take swift actions.

  • Scrawny Snack

Conflicts with: Alluring Scent

Requires: Small size -or- Less than 8 Str or Con

You are scrawny and slightly unappetizing to look at, regardless of your actual taste. If given any reasonable choice, predators will eat you last. If they have tasted you and you have the Extra Tasty Prey vore feat or higher, this is invalidated.

  • Determined Prey

Requires: Con 12

You are incredibly determined not to wind up disappearing into some monster’s belly. You ignore nonlethal damage knocking you out when faced with the threat or possibility of digestion, unless the damage is equal or greater to your maximum health.

  • Complex Body

Your body is very complex in its intricacies. Gain two additional traits. You can gain this vore feat multiple times.

  • Resist Digestion

Requires: Con 11

Your body can resist some of the effects of a predator’s stomach acids. Provides a chance (1d3-3) to resist and take half acid damage. Reduces crushing damage by one step in a predator’s stomach.

    • Improved Resist Digestion

Requires: Resist Digestion Feat, Con 13

Your body can shrug off some varieties of stinging acids, and is better adept at protecting itself from being crushed. ? chance to resist and take half acid damage. Reduces crushing damage by another step in a predator’s stomach.

      • Expert Resist Digestion

Requires: Improved Resist Digestion Feat, Con 15

Your body is quite resistant to the slimes filling predator’s bellies. You take half damage from acid, have a ? chance to take no damage at all.

        • Digestion Immunity

Requires: Expert Resist Digestion Feat, Con 17

A dip in a predator’s stomach is like a sauna to you, and digestive acids are like hot water. You take no damage from acid, and only take crushing damage inside a predator if they have the Full Digestion vore feat.

  • Poisonous

Your body, brightly colored or not, is poisonous to those that try to take you for a meal. Predators dealing bite or digestion damage to you are Sickened for 1d4+2 rounds. If a Sickened predator deals bite or digestion damage to you again before these rounds are up, they are Nauseated for 1d2+1 rounds, and immediately release all held prey and swallowed objects. If they succeed a fortitude save with DC equal to 10+your level+your constitution modifier, they are not Nauseated, but the 1d4+2 Sickened is refreshed, and they take a cumulative -1 penalty to your specific brand of poison for one week.

    • Sleeping Poison

Requires: Poisonous Feat

Your brand of poison causes drowsiness and should not be consumed with alcohol. Instead of Nauseated, predators become unconscious for 1d4+2 rounds. If they cannot sleep, they are Nauseated as usual. In addition, you may make one or two doses of sleeping poison a week, but if you make two, you lose the poisonous status until one week has passed.

  • Tasty Prey

Requires: Cha 10

You are quite tasty, and make predators want to savor you. Predators take -2 to checks made to swallow you, and you gain +2 to checks involving convincing creatures to eat you or otherwise seduce them with your taste.

    • Extra Tasty Prey

Requires: Tasty Prey Feat, Cha 12

Predators big and small turn their heads as you walk by. Predators take -4 to checks made to swallow you, and you gain +4 to checks involving convincing creatures to eat you or otherwise seduce them with your taste. Creatures of your size can now eat you without needing the Stretchable feat.

      • Perfectly Tasty Prey

Requires: Extra Tasty Prey Feat, Cha 14

Your taste turns meek prey types into drooling predators. You may roll twice to resist rolls to swallow you, and you gain +6 to checks involving convincing creatures to eat you or otherwise seduce them with your taste. Be careful of your wording, some predators might find the urge too difficult to resist!

  • Squirming

Requires: Str 13

You are particularly good at squirming around inside predator’s bellies. You gain +1 to your checks to struggle, and in addition, you can may make struggle checks to please predators instead of escape.

    • Improved Squirming

Requires: Squirming Feat, Str 15

You know how to struggle specifically to get predators to cough you up, instead of just randomly flailing around inside of them. You gain +3 to your checks to struggle.

      • Expert Squirming

Requires: Improved Squirming Feat, Str 17

You can tell just what areas to kick and thrash against to induce a predator to relinquish your as their meal. You gain +5 to your checks to struggle.

  • Indigestion

Something about you is just plain not fun to digest. You make your predator’s sluggish and clumsy for as long as you aren’t reduced to a liquid. Predators take -2 to attack rolls and CMB while you remain in their belly.

  • Powerful Soul

Your body may be digested, but you won’t just lie down and take it. Make two will saves when your soul is being eaten equal to 10+ predator’s level. If either of them succeed, they can neither devour your soul nor attempt to again for 3 days.

  • Quick Prey

You are crafty and quick, and can use your intelligence or dexterity to make struggle and opposed swallow checks.

  • Charming Prey/Avoider of Maws

You are wise enough to know what to say, and charming enough to say it correctly. You may use wisdom or charisma to make struggle and opposed swallow checks.

Ability (Prey)

  • Autohypnosis

Requires: Int 14

You are well-versed in the hypnotic or magical ways predators have of keeping you still while they swallow you. You can make an additional save check every round using your struggle check to throw off such charms that would render you placid and edible.

  • Reform

Note: Not all campaigns feature fatal vore. Consult your DM before taking this.

Requires: Character Level 4

You can bring yourself back to life from some method without aid. You can restore yourself to life with 6 constitution damage, 3 damage in all other stats, and 1 negative level. If this would reduce you to 0 in any stat, you instead are reduced to 1.

  • Catching Struggle

Requires: Dex 10

You can press out and brace yourself against a predator’s insides, forcing them to deal with you before they can try to digest. If swallowed, you may roll a DC 12 reflex check to stay in the predator’s throat or other nondigestive area (forestomach, etc.) until the predator takes a full-round action to swallow you completely. If the predator spends the action, they become used to you, and you cannot use this ability on the same predator again for one week.

  • Knowledge of Anatomy

Requires: Int 15

You know how stomachs work, and can perform a few tricks to guarantee your release, if a bit worse for wear. You can take 1d4+predator’s constitution bonus rounds to not struggle. If you’re still not completely digested by the end of it, you are released automatically.

  • Endosymbiosis

Requires: Character Level 3

Defying natural selection, you actually know tricks to benefit the predator who’s eaten you, aside from nutritionally. You may use the Aid Another action to aid your predator, and take no penalties to doing so from being inside them. You do not count as grappled or have to take special checks to perform this action, but you can only do it once per round.

    • Smell Hunger

Requires: Scent Sleuth Feat (or natural 'Scent' feat)

Your nose is discerning and sensitive, and you can sniff out predators and tell when they’ve last eaten. You can pinpoint the number of likely predators in range of your Scent ability, and you can tell what the last few things (3, two-week expiration) a predator has eaten are, and in roughly what state they were in when they were consumed or let out.

  • Belly Rub

You know the merit of giving a friend some gentle rubs to help them work down unruly prey. You may spend a move action rubbing a predator’s full belly, giving the prey inside -2 to their struggle check. You may use this multiple times in a single round, but only on different predators. You may also use this from inside a predator, but results are unpredictable.

    • Belly Knead

Requires: Belly Rub Feat

You know just what feels good to the predators, and can smooth out digestion and keep their prey inside with talented kneading. You may spend a standard action rubbing a predator’s full belly, giving the prey inside -4 to their struggle check.

      • Belly Massage

Requires: Belly Knead Feat

You are intimately aware of all the right places to press and nooks and crannies to explore that not only can you make a predator melt with appreciation, you can get their belly to constrict and seal up proper around their prey, all with one wonderful little massage. You may spend a move action rubbing a predator’s full belly to give the prey inside -4 to their struggle check, or a standard action to give them -6 to their struggle check.

Vore Traits

  • Bite-sized Predator - You do not gain the -1 special size modifier penalty to grapple and swallow/struggle checks for being small. Requires small, and GM permission.
  • Energy Drain - Suck the life force from your prey instead of melting down their body for nutrients. Deal nonlethal digestion damage at will. Easy to fluff digested prey as absorption.
  • Feared Predator - Gain a +1 bonus to escaping and struggling out of the bellies of a specific type of predator. (Much like preferred prey.)*Gentle System - Your digestive system is unusually gentle. You can digest painlessly, and if your digested prey is revived somehow, they hold less (or even no) grudge for it.
  • Glowing Internals - Your insides glow, and you can make dim light to see by merely opening your mouth! On the inside, it is bright enough to read by.
  • Goo Form - Gives Compression ability and Flooded Belly vore feat while in goo form, but -2 AC and -2 struggle/opposed swallow checks. Changing form is a move action. If you are naturally of a goo form, taking this gives you a regular fleshy form.
  • Innocent Predator - +4 to bluff and similar checks to convince others that you don’t have something/someone in your belly.
  • Landing Slide - If positioned underneath a creature as they fall (within 5ft), you may make a swallow check as an immediate action, with +1 to your swallow check for every 1d6 in falling damage the creature would have taken. If you succeed, the creature is swallowed instantly with no falling damage, and dazed in your stomach for a round. If you fail, you take ½ the falling damage they would have taken as nonlethal damage. Using this precludes using a swallow action on your upcoming round (unless you have something that grants you multiple swallow actions like the Tailmaw Feat).
  • Multiple Stomachs - Lowers the requirements and changes the effects of certain vore feats.
  • Painful Digestion - Your digestive system is traumatically painful. Partially-digested prey has a very high likelihood of being afflicted with fear upon escaping your stomach. If they are revived somehow from being completely digested, they may become extremely submissive.
  • Preferred Prey - Gain a +1 bonus to eating and keeping down a specific type of prey (“Small lizards”, “Large lizards”, “dragon-kin”, “flying mammals” acceptable, but not “reptiles”)
  • Soft Maw - Prey take -4 to their checks to wake up (wis against swallow check) if swallowed while sleeping.

Vore Flaws

Each flaw allows you to take an additional trait, and can be bought off later for a large XP cost.

  • Afraid of the Dark - Must struggle inside a predator unless calmed with a DC 18 wisdom check (either from you or others) or the predator has the Glowing Insides trait.
  • Alien Tail - Your tail may make additional mostly unobtrusive actions without your intent, decided by the GM. These do not detract from your regular actions.
  • Claustrophobic - Must struggle and -1 to struggle check if inside a predator who is full to the brim.
  • Cozy Sleeper - Must make double checks in order to wake up/not immediately fall back asleep if asleep when a predator eats or decides to start digesting.
  • Easily Confused - Take -4 to struggle checks for the first round if you wake up or otherwise regain awareness in a predator’s belly.
  • Highly Edible - Creatures treat you as one size category smaller for the purposes of determining if they can eat you.
  • Inexperienced - Treat size as 1 category smaller to determine special size modifiers for struggle and grapple checks.
  • Mistrusted Race - You take -2 to bluff and diplomacy checks, and -4 when it is related to a meal.
  • Morning Breath - Take -4 to seduction and diplomacy checks until you’ve ingested someone.
  • Noisy Digestion - Take -4 to stealth checks while digesting prey.
  • Prey Breath - People can tell exactly what you’ve immediately last eaten simply by smelling your breath offhand, even without the Scent ability.
  • Reluctant Predator - Must only eat either prey with Tasty Prey, or out of hunger. Cannot eat things/people just to get them out of the way.
  • Sensitive Tummy - Highly-spiced prey gives you -2 to keeping them down or ingesting them at all.
  • Submissive - The trait affected by Predator’s Charm. You may be charmed, and take the circumstantial penalties to your struggle checks.

Resources

The base is Pathfinder. This website is a very good resource. http://www.d20pfsrd.com

To create a character, review this guide. http://www.d20pfsrd.com/basics-ability-scores/character-creation

Character Sheets can be created here: http://www.myth-weavers.com/

Players

Orolin: http://www.myth-weavers.com/sheetview.php?sheetid-593998

Spiral: http://www.myth-weavers.com/sheetview.php?sheetid-589374

Rakkatsya: http://www.myth-weavers.com/sheetview.php?sheetid-594909

Level_the_Shodo: http://www.myth-weavers.com/sheetview.php?sheetid-595681

Poojawa: http://www.myth-weavers.com/sheetview.php?sheetid-595401

Arokha: http://www.myth-weavers.com/sheetview.php?sheetid=624680

Logs

  • Hollow Valley, June 30th 2013 - Episode 1
  • Hollow Valley, July 27th 2013 - Ill-Advised Side Session

Other DMs

These are the folks that have expressed an interest in running games, of either this setting or their own. If possible, things will be arranged so that character sheets can be transferred, though this is subject to more discussion.

  • Ricardo/Skilvrel
  • Zalvine/Rythen
  • Tyche/Jadescale
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