Talk:Predators and Prey

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(Created page with "Kimmy's thoughts on page layout: * Should we put the roles on separate pages and have links? Is there any way we can unclutter that up? Those roles are really jumbled. * Sugge...")
 
 
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Kimmy's thoughts on page layout:
 
Kimmy's thoughts on page layout:
* Should we put the roles on separate pages and have links? Is there any way we can unclutter that up? Those roles are really jumbled.
+
*Should we put the roles on separate pages and have links? Is there any way we can unclutter that up? Those roles are really jumbled.
* Suggest organizing into segments for "Basic Rules", "Suggested Etiquette", "Roles", "Role Modifiers".
+
*Suggest organizing into segments for "Basic Rules", "Suggested Etiquette", "Roles", "Role Modifiers".
 +
 
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*Getting complaints about "Too many roles to keep track of". My suggestions:
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**Make set lists. "One of these sets of roles will be used in the game, but I won't tell you which set".
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**Separate "Most commonly used roles" and some of the lesser-used roles such as Ward, Trickster, Mason, etc. Put those into "Uncommon Roles". GM announcement: "Uncommon roles will be used in this game!" This allows players to know if more esoteric roles are to be in play. Or, limit uncommon roles to 1 per game, and the rest kept to common roles.

Latest revision as of 16:10, 18 May 2013

Kimmy's thoughts on page layout:

  • Should we put the roles on separate pages and have links? Is there any way we can unclutter that up? Those roles are really jumbled.
  • Suggest organizing into segments for "Basic Rules", "Suggested Etiquette", "Roles", "Role Modifiers".
  • Getting complaints about "Too many roles to keep track of". My suggestions:
    • Make set lists. "One of these sets of roles will be used in the game, but I won't tell you which set".
    • Separate "Most commonly used roles" and some of the lesser-used roles such as Ward, Trickster, Mason, etc. Put those into "Uncommon Roles". GM announcement: "Uncommon roles will be used in this game!" This allows players to know if more esoteric roles are to be in play. Or, limit uncommon roles to 1 per game, and the rest kept to common roles.
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