Paranoia2

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(Created page with " == Okay, a few things you DO need to know: == === Security Levels === *Security clearance is given based on the colors of the rainbow. They are, from highest to lowest: **Ul...")
 
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**Infrared (Black)
 
**Infrared (Black)
 
* Being in an area that is colored above your clearance, or owning an ITEM that is outside your clearance level (This includes owning an item of that color - a yellow pencil is Yellow clearance!) is a traitorous offense!
 
* Being in an area that is colored above your clearance, or owning an ITEM that is outside your clearance level (This includes owning an item of that color - a yellow pencil is Yellow clearance!) is a traitorous offense!
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== Clones ==
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*Essentially in a Paranoia campaign you have six lives. You have what's called a six-pack of clones - if you die, another clone will be somehow delivered to your locale posthaste.
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=== Your goals ===
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*Serve The Computer!
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*Destroy Commie mutant traitors!
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*Complete your mission successfully!
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*Serve the interests of your Secret Society!
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*Survive! Sometimes! Maybe!
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=== Your real goals ===
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*Entertain the GM, fellow players, and spectators!
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*Be a ham. ACT IT UP and have fun!
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*EXPERIMENT! Do stupid things! Do things you ARE NOT SURE OF WHAT WILL HAPPEN!
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*Be a bastard! Screw over your teammates! It's all in good fun; that's how the game is MEANT to be played!
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*Again: Try to be entertaining, and HAVE FUN. That is the key to this game. If you have fun, and you are entertaining, you'll do great~!

Revision as of 12:05, 17 June 2013

Contents

Okay, a few things you DO need to know:

Security Levels

  • Security clearance is given based on the colors of the rainbow. They are, from highest to lowest:
    • Ultraviolet (White)
    • Violet
    • Indigo
    • Blue
    • Green
    • Yellow
    • Orange
    • Red
    • Infrared (Black)
  • Being in an area that is colored above your clearance, or owning an ITEM that is outside your clearance level (This includes owning an item of that color - a yellow pencil is Yellow clearance!) is a traitorous offense!

Clones

  • Essentially in a Paranoia campaign you have six lives. You have what's called a six-pack of clones - if you die, another clone will be somehow delivered to your locale posthaste.

Your goals

  • Serve The Computer!
  • Destroy Commie mutant traitors!
  • Complete your mission successfully!
  • Serve the interests of your Secret Society!
  • Survive! Sometimes! Maybe!

Your real goals

  • Entertain the GM, fellow players, and spectators!
  • Be a ham. ACT IT UP and have fun!
  • EXPERIMENT! Do stupid things! Do things you ARE NOT SURE OF WHAT WILL HAPPEN!
  • Be a bastard! Screw over your teammates! It's all in good fun; that's how the game is MEANT to be played!
  • Again: Try to be entertaining, and HAVE FUN. That is the key to this game. If you have fun, and you are entertaining, you'll do great~!
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