Liar's Dice
The board consists of spaces consistant with TS = px5 Where 6 players = 6x5 = 30 To calculate star spaces TS – 2/3 = SS So 30 – 2/3 = 10 So the 30 total spaces, 10 become star spaces and are placed two normal bid spaces apart. They occur after every even number and are the even number divided by 2.
So, for example. 1 2 (1*) 3 4 (2*) 5 6 (3*)
Game bid rules are as follows
The basic premise of the game is that players bid on the number of times a single face value came up in the round's roll. If a bid seems unrealistic other players may call the bluff and cause the bidder or themselves to lose dice depending on the accuracy of the bid.
When the game begins all players must be set to a respective tag. DND being Do Not Digest, Away being digest, OOC for watchers and PRED for sideline predators. All players when asked will then pm the GM with !5d6 to obtain their dice numbers. These numbers are the face values of the dice the player rolled. Bids will always begin at 1, 1. When the first player's turn is up, they adjust the bid. Bids can only go up in quantity, or up in face value if it isn't moved up in quantity.
For example. The bid is 4, 4's. The bid can be changed to 4, 5/6's or it can be move forward to another square to be 5, 2/3/4/5/6's. Star spaces are a risky move. As stars are a rolled 1, you are bidding that there are at least that bid number's worth of ones. On normal bid spaces however, 1's may be counted as any other number. You cannot move backwards from star spaces however so provided your bid is correct and not called, the next player has a shorter bid room to play with. For example, bidding 4 stars means the lowest number biddable next is 9 of any type. This can be a useful gambit for forcing calls and pressuring players.
If a bid is called into question all players must cease chatter and the GM will then count up the number in question. For example a bid is two 3's. The GM will count all 3's rolled and all 1's rolled, as 1's are wildcards unless being bid as a number such as star space. If there are no 3's but two or more stars, the bid is correct. If there is one 3 and 4 stars, the bid is correct there are at least two 3's. A bid may be called at any point in the game after any bid. Please allow a few seconds between bids for a call to be announced. To call a bid please post in bold, "Bid call." The person who posted a bid call first will be the pred in the event that the bidder loses their last die.
On call, if the number is over the actual amount, the bidder loses one die. If the number is under, the caller loses one. If the bid is exactly on, everyone but the bidder loses one die.
When a player loses all of their die they are removed from the game. This can happen in multiple ways.
If a call is in the favor of the bidder and the caller loses their last die, the bidder wins the gambit and devours the caller.
In favor of the caller and the bidder loses their last die the caller wins the gambit and devours the bidder.
In a call where the bidder is exactly on, if one or more player loses their last die, the bidder devours them.
Last but not least here are some examples of game boards.
6 player board.
1 2 [1*] 3 4 [2*] 5 6 [3*] 7 8 [4*] 9 10 [5*] 11 12 [6*] 13 14 [7*] 15 16 [8*] 17 18 [9*] 19 20 [10*]
7 players
1 2 [1*] 3 4 [2*] 5 6 [3*] 7 8 [4*] 9 10 [5*] 11 12 [6*] 13 14 [7*] 15 16 [8*] 17 18 [9*] 19 20 [10*] 21 22 [11*] 23 24 [12*]
8 players
1 2 [1*] 3 4 [2*] 5 6 [3*] 7 8 [4*] 9 10 [5*] 11 12 [6*] 13 14 [7*] 15 16 [8*] 17 18 [9*] 19 20 [10*] 21 22 [11*] 23 24 [12*] 25 26 [13*]
9 players
1 2 [1*] 3 4 [2*] 5 6 [3*] 7 8 [4*] 9 10 [5*] 11 12 [6*] 13 14 [7*] 15 16 [8*] 17 18 [9*] 19 20 [10*] 21 22 [11*] 23 24 [12*] 25 26 [13*] 27 28 [14*]
10 players
1 2 [1*] 3 4 [2*] 5 6 [3*] 7 8 [4*] 9 10 [5*] 11 12 [6*] 13 14 [7*] 15 16 [8*] 17 18 [9*] 19 20 [10*] 21 22 [11*] 23 24 [12*] 25 26 [13*] 27 28 [14*] 29 30 [15*]