Role PMs

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You are one of the Preds. You are paired with Leng tonight. You win the game if you reach a situation where the townies have an equal number of players as your side does. For any nightkill, you may elect to tap one of the sideline preds - simply inform the GM you are doing so while getting kill verification. Respond affirmatively if you understand your role. Additionally, you may - if you are lynched - choose any one player to take with you out of the game, first. This does not stop you being lynched.

You are the Strongjaw, one of the Preds. You are paired with Leng tonight. You win the game if you reach a situation where the townies have an equal number of players as your side does. For any nightkill, you may elect to tap one of the sideline preds - simply inform the GM you are doing so while getting kill verification. Your special ability is that you may elect to make a nightkill you perform, unblockable - unless your target is a Commuter, or is Hidden. You may use this ability 1 time. You must inform the GM beforehand that you are using it. Respond affirmatively if you understand your role.

You are the Spy, one of the Preds. You are paired with Joey tonight. You win the game if you reach a situation where the townies have an equal number of players as your side does. For any nightkill, you may elect to tap one of the sideline preds - simply inform the GM you are doing so while getting kill verification. You have the ability to, every night, pick one player to investigate, and if they are not somehow shielded or obfuscating you, you will return their role. You may use this ability as many times as you wish. Respond affirmatively if you understand your role.

You are the Role Cop, or Private Eye, one of the Prey. You win if the Prey win. You have the ability to, every night, pick one player to investigate, and if they are not somehow shielded or obfuscating you, you will return their role. You may use this ability as many times as you wish. Respond affirmatively if you understand your role.

You are the Jailer, or Captor, and one of the Prey. You win if the prey win. You have the ability to, every night, pick one player to capture, and if they are not somehow shielded or obfuscating you, you will prevent their action for the night - but also protect them from harm. You may use this ability as many times as you wish. Respond affirmatively if you understand your role.

You are the Tracker, or Ranger, one of the Prey. You win if the Prey win. You have the ability to, every night, pick one player to track, and if they are not otherwise shielded or obfuscating you, you will see who they target that night - but not what action they perform on them. You may use this ability every night. Respond affirmatively if you understand your role.

You are the Godfather, or Arch-Pred, one of the Preds. You are paired with Kalden tonight. You win the game if you reach a situation where the townies have an equal number of players as your side does. For any nightkill, you may elect to tap one of the sideline preds - simply inform the GM you are doing so while getting kill verification. Your special ability is that, if there is a Cop or Investigator in the game, you will return 'Prey' to their investigations. This does not apply to the Role Cop. Respond affirmatively if you understand your role.

You are the Shinobi, one of the Preds. You win if the Preds win. You are paired with Xavier tonight. You win the game if you reach a situation where the townies have an equal number of players as your side does. For any nightkill, you may elect to tap one of the sideline preds - simply inform the GM you are doing so while getting kill verification. You have the ability to become untraceable for any night action you perform - you may use this ability 3 times. Additionally, you have the ability to, every night, pick one player to track, and if they are not otherwise shielded or obfuscating you, you will see who they target that night - but not what action they perform on them. You may use this ability every night. Respond affirmatively if you understand your role.

You are the Cop, or Investigator, one of the Prey. You win if the Prey win. You have the ability to, every night, pick one player to investigate, and if they are not somehow shielded or obfuscating you, you will return their alignment. You may use this ability as many times as you wish. Respond affirmatively if you understand your role.

You are the Mason, one of the Prey. You win if the Prey win. You have the ability to - only during nights - collaborate in secret with Landon, who is your only fellow Mason in the group. During the Night phase you may whisper anything you please - suspicions, plans, ideas - to Landon, up until one of you dies. Respond affirmatively if you understand your role.

You are the Mason, one of the Prey. You win if the Prey win. You have the ability to - only during nights - collaborate in secret with Shadow, who is your only fellow Mason in the group. During the Night phase you may whisper anything you please - suspicions, plans, ideas - to Shadow, up until one of you dies. Respond affirmatively if you understand your role.

You are the Tracker, or Ranger, one of the Prey. You win if the Prey win. You have the ability to, every night, pick one player to track, and if they are not otherwise shielded or obfuscating you, you will see who they target that night - but not what action they perform on them. You may use this ability every night. Respond affirmatively if you understand your role.

You are the Vigilante, one of the Prey. You win if the Prey win. You have the ability to perform nightkills, the same as the Mafia, by whispering the GM during the beginning of the night phase and getting a target verified. If they are not otherwise shielded, you will remove them from the game. You may use this ability 3 times. Respond affirmatively if you understand your role.

You are the Bulletproof, one of the Preds. You win if the Preds win. You are paired with James tonight. You win the game if you reach a situation where the townies have an equal number of players as your side does. For any nightkill, you may elect to tap one of the sideline preds - simply inform the GM you are doing so while getting kill verification. If there is a Vigilante or Serial Killer in the game, you are immune to their nightkills. This applies once. Respond affirmatively if you understand your role.

You are the Bulletproof Strongjaw, one of the Preds. You are paired with Kimmy and Zhona tonight. Your Traitor is Shadow. You win the game if you reach a situation where the townies have an equal number of players as your side does. For any nightkill, you may elect to tap one of the sideline preds - simply inform the GM you are doing so while getting kill verification. Your special ability is that you may elect to make a nightkill you perform, unblockable - unless your target is a Commuter, or is Hidden. You may use this ability 2 times. You must inform the GM beforehand that you are using it. Additionally, if there is a Vigilante or Serial Killer in the game, you are immune to their nightkills. This applies once. Respond affirmatively if you understand your role.

You are one of the Preds. You are paired with Leng tonight. You win the game if you reach a situation where the townies have an equal number of players as your side does. For any nightkill, you may elect to tap one of the sideline preds - simply inform the GM you are doing so while getting kill verification. Respond affirmatively if you understand your role.

You are the Bulletproof, one of the Preds. You win if the Preds win. You are paired with James tonight. You win the game if you reach a situation where the townies have an equal number of players as your side does. For any nightkill, you may elect to tap one of the sideline preds - simply inform the GM you are doing so while getting kill verification. If there is a Vigilante or Serial Killer in the game, you are immune to their nightkills. This applies once. Respond affirmatively if you understand your role.

You are the Jailer, or Captor, and one of the Prey. You win if the prey win. You have the ability to, every night, pick one player to capture, and if they are not somehow shielded or obfuscating you, you will prevent their action for the night - but also protect them from harm. You may use this ability as many times as you wish. Respond affirmatively if you understand your role.

You are the Role Cop, or Private Eye, one of the Prey. You win if the Prey win. You have the ability to, every night, pick one player to investigate, and if they are not somehow shielded or obfuscating you, you will return their role. You may use this ability as many times as you wish. Respond affirmatively if you understand your role.

You are the Traitor - one of the Preds, who will return as one of the Prey. The Predators are Kimmy, Joey, and Zhona. You win the game if the Preds reach a situation where the townies have an equal number of players to them - you do not count towards this total unless you are the last Pred left. You may not participate in the factional Nightkill, and may not communicate with the other Predators at night. You have no other special abilities. Respond affirmatively if you understand your role.

You are the Bulletproof Watcher, one of the Prey. You win if the Prey win. You have the ability to, every night, pick one player to watch, and if they are not otherwise shielded or obfuscating you, you will see who targeted them that night - but not what action they perform on them. You may use this ability every night. Additionally, you are immune to 1 nightkill, by any faction or side, but will only be informed when it is used up, not who used it up. Respond affirmatively if you understand your role.

You are the Bodyguard, one of the Prey. You win if the Prey win. You have the ability to, every night, pick one player to shield, and stop the first person to target them from removing them from the game. You will die in their place if they are targeted. You may use this ability as many times as you wish, until you are killed. Respond affirmatively if you understand your role.

You are the Ninja Vigilante, one of the Prey. You win if the Prey win. You have the ability to perform nightkills, the same as the Mafia, by whispering the GM during the beginning of the night phase and getting a target verified. If they are not otherwise shielded, you will remove them from the game. You may use this ability 4 times. Additionally, you have the ability to become untrackable for any night action you perform - you may use this ability 2 times, and must tell the GM when you are using it. Respond affirmatively if you understand your role.

You are the Backup Cop, or Detective, one of the Prey. You win if the Prey win. Until the Investigator is lynched or nightkilled, you will be considered a regular Prey. When or if that occurs, however, you have the ability to, every night, pick one player to investigate, and if they are not somehow shielded or obfuscating you, you will return their role. You may use this ability as many times as you wish. Respond affirmatively if you understand your role. You are receiving this because the Investigator has been lynched, and are active immediately.

Additionally, if there is a Vigilante or Serial Killer in the game, you are immune to their nightkills. This applies once. You are the Spy, one of the Preds. You are paired with <Name> tonight. You win the game if you reach a situation where the townies have an equal number of players as your side does. For any nightkill, you may elect to tap one of the sideline preds - simply inform the GM you are doing so while getting kill verification. You have the ability to, every night, pick one player to investigate, and if they are not somehow shielded or obfuscating you, you will return their role. You may use this ability as many times as you wish. Respond affirmatively if you understand your role.

Additionally, if there is a Vigilante or Serial Killer in the game, you are immune to their nightkills. This applies once. You are the Vengeful Strongjaw, one of the Preds. You are paired with Jag tonight. You win the game if you reach a situation where the townies have an equal number of players as your side does. For any nightkill, you may elect to tap one of the sideline preds - simply inform the GM you are doing so while getting kill verification. Your special ability is that you may elect to make a nightkill you perform, unblockable - unless your target is a Commuter, or is Hidden. You may use this ability 2 times. You must inform the GM beforehand that you are using it. Additionally, you may - if you are lynched - choose any one player to take with you out of the game, first. This does not stop you being lynched. Respond affirmatively if you understand your role.

You are the Role Cop, or Private Eye, one of the Prey. You win if the Prey win. You have the ability to, every night, pick one player to investigate, and if they are not somehow shielded or obfuscating you, you will return their role. You may use this ability as many times as you wish. Respond affirmatively if you understand your role.

You are the Tracker, one of the Prey. You win if the Prey win. You have the ability to, every night, pick one player to track, and if they are not otherwise shielded or obfuscating you, you will see who they target that night - but not what action they perform on them. You may use this ability every night. Respond affirmatively if you understand your role.

You are the Bodyguard, one of the Prey. You win if the Prey win. You have the ability to, every night, pick one player to shield, and stop the first person to target them from removing them from the game. You will die in their place if they are targeted. You may use this ability as many times as you wish, until you are killed. Respond affirmatively if you understand your role.

You are the Vigilante, one of the Prey. You win if the Prey win. You have the ability to perform nightkills, the same as the Mafia, by whispering the GM during the beginning of the night phase and getting a target verified. If they are not otherwise shielded, you will remove them from the game. You may use this ability 3 times. Respond affirmatively if you understand your role.

You are the Backup Role Cop, or Gumshoe, one of the Prey. You win if the Prey win. Until the Private Eye is lynched or nightkilled, you will be considered a regular Prey. When or if that occurs, however, you have the ability to, every night, pick one player to investigate, and if they are not somehow shielded or obfuscating you, you will return their role. You may use this ability as many times as you wish. Respond affirmatively if you understand your role.

Your special ability is that you may elect to make a nightkill you perform, unblockable - unless your target is a Commuter, or is Hidden. You may use this ability 2 times. You must inform the GM beforehand that you are using it.

You are the Cop, or Investigator, one of the Prey. You win if the Prey win. You have the ability to, every night, pick one player to investigate, and if they are not somehow shielded or obfuscating you, you will return their alignment. You may use this ability as many times as you wish. Respond affirmatively if you understand your role.

You are the Miller, or Glutton, one of the Prey. You win if the Prey win. You have no special abilities, however; if you are investigated by a role capable of discerning alignment, you will return as Pred. Respond affirmatively if you understand your role. You are the Backup Cop, or Detective, one of the Prey. You win if the Prey win. Until the Investigator/Cop is lynched or nightkilled, you will be considered a regular Prey. When or if that occurs, however, you have the ability to, every night, pick one player to investigate, and if they are not somehow shielded or obfuscating you, you will return their alignment. You may use this ability as many times as you wish. Respond affirmatively if you understand your role.

You are the Serial Killer. You are on your own team, but masquerade as one of the Prey. You win the game if you reach a situation where the Prey and Preds have an equal number of players as your side does. You have the ability to perform 2 nightkills - make them count! For any nightkill, you may elect to tap one of the sideline preds - simply inform the GM you are doing so while getting kill verification. You have no other special abilities, you must rely on your wit, your guile and strategy to survive. Respond affirmatively if you understand your role.

You are the Lyncher, one of the Prey. However, you only win if you get Zeak lynched. You have no special abilities, or protections, you simply must get Zeak lynched to win. Respond affirmatively if you understand your role.

You are the Backup Role Cop, or Gumshoe, one of the Prey. You win if the Prey win. Until the Private Eye is lynched or nightkilled, you will be considered a regular Prey. When or if that occurs, however, you have the ability to, every night, pick one player to investigate, and if they are not somehow shielded or obfuscating you, you will return their role. You may use this ability as many times as you wish. Respond affirmatively if you understand your role.

You are the Cop, or Investigator, one of the Prey. You win if the Prey win. You have the ability to, every night, pick one player to investigate, and if they are not somehow shielded or obfuscating you, you will return their alignment. You may use this ability as many times as you wish. Respond affirmatively if you understand your role.

You are the Bodyguard, or Sacrifice, one of the Prey. You win if the Prey win. You have the ability to, every night, pick one player to shield, and stop the first person to target them from removing them from the game. You will die in their place if they are targeted. You may use this ability as many times as you wish, until you are killed. Respond affirmatively if you understand your role.

You are the Vigilante, one of the Prey. You win if the Prey win. You have the ability to perform nightkills, the same as the Mafia, by whispering the GM during the beginning of the night phase and getting a target verified. If they are not otherwise shielded, you will remove them from the game. You may use this ability 3 times. Respond affirmatively if you understand your role.

You are the Commuter, or Test Subject, one of the Prey. You win if the Prey win. You have the ability to, during the night, elect to disappear from the usual rotation of targets - this will make you immune to nightkills for that night, but you may only use this ability 2 times. Respond affirmatively if you understand your role.

You are the Role Cop, or Private Eye, one of the Prey. You win if the Prey win. You have the ability to, every night, pick one player to investigate, and if they are not somehow shielded or obfuscating you, you will return their role. You may use this ability as many times as you wish. Respond affirmatively if you understand your role.

You are the Serial Killer. You are on your own team, but masquerade as one of the Prey. You win the game if you reach a situation where the Prey and Preds have an equal number of players as your side does. You have the ability to perform 2 nightkills - make them count! For any nightkill, you may elect to tap one of the sideline preds - simply inform the GM you are doing so while getting kill verification. You have no other special abilities, you must rely on your wit, your guile and strategy to survive. Respond affirmatively if you understand your role.

You are the Guardian, one of the Prey. You win if the Prey win. You have the ability to, every night, pick one player to shield, and stop the first person to target them from removing them from the game. You do not die when you use this ability. You may use this ability as many times as you wish. Respond affirmatively if you understand your role.

You are the Bodyguard, one of the Prey. You win if the Prey win. You have the ability to, every night, pick one player to shield, and stop the first person to target them from removing them from the game. You will die in their place if they are targeted. You may use this ability as many times as you wish, until you are killed. Respond affirmatively if you understand your role.

You are the Tracker, or Ranger, one of the Prey. You win if the Prey win. You have the ability to, every night, pick one player to track, and if they are not otherwise shielded or obfuscating you, you will see who they target that night - but not what action they perform on them. You may use this ability every night. Respond affirmatively if you understand your role.

You are the Watcher, one of the Prey. You win if the Prey win. You have the ability to, every night, pick one player to watch, and if they are not otherwise shielded or obfuscating you, you will see what player(s) targeted them that night - but not what action they perform on them. You may use this ability every night. Respond affirmatively if you understand your role.

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