Predators and Prey
Predators and Prey (or P&P) is a group game played on Vulpine Hollow, based off of the popular game called "Mafia. In this game, two factions, predators and prey, each attempt to devour the other faction. The faction left standing at the end wins.
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Basic Rules
Each player in a Predators and Prey game either play the role of a hungry predator or an innocent (and generally delicious) prey. Predators have the knowledge of who other predators are; prey do not know who is predator and who is prey. A Game Moderator (GM) oversees the game and provides setting, assigns roles, and makes announcements.
P&P is played in two phases:
- During the Day Phase, players may freely chat with each other in public. Each player can cast their vote to 'lynch', or devour, another player. If one player gets a majority vote among all currently surviving players, the player is 'lynched' and removed from the game, generally by being devoured by the last person to cast a vote against them. During this phase, preys should attempt to determine who the predators are, and vote to lynch them. Predators should try to pretend that they are one of the preys, and generally try to misdirect the preys into lynching one of their own members.
- During the Night Phase, all public talk ceases and there is silence in the room. During this phase, predators may confer freely among private messages; at this time, they may choose a prey that they wish to "Nightkill", or secretly devour at night. After they have chosen, they will inform the GM of their choice and, once the GM confirms it, one of the predators will privately devour the chosen prey. Once the night phase ends, the GM will announce who was devoured during the night and a new day phase will begin. Play continues until all predators have been lynched or all prey have been lynched/nightkilled.
Roles
Certain players (either predators or preys) may be secretly assigned a special role before the game begins by the GM. These roles grant the player special abilities which may assist their faction. Some of the most popular roles are explained below.
Standard Roles
Prey:
- A Prey is a standard prey player without any special abilities.
- During Day phases, a vanilla prey can talk freely and cast a vote on who they wish to lynch.
- During Night phases, prey are not allowed to speak.
- At no time is a vanilla prey allowed to privately collaborate with any other player.
Predator:
- A Predator is a standard predator player.
- During day phases, predators can talk freely and cast a vote on who they wish to lynch.
- During Night phases, all predators can talk freely with each other in private messages and can collaboratively decide to Nightkill any prey player. Once they make a decision, they inform the GM of the target and who will be devouring them - once the GM confirms their decision, the chosen predator privately devours the chosen target.
Special Roles
Investigator:
- An Investigator (or Cop) is a prey-aligned player.
- During Night phases, Investigators can perform an investigation on a chosen player privately by informing the GM that they wish to do so, via PM. The GM will then reveal to the Investigator if the chosen player is a predator or a prey.
- Backup Investigator is a prey aligned role; if the primary Investigator is eaten, the Backup Investigator becomes a normal Investigator.
- Role Investigator can be a prey or predator-aligned role. Role Investigators can investigate other players like the normal Investigator, but instead of learning which team they belong to, they instead learn the person's Role (e.g. 'Investigator', 'Bodyguard', 'Ninja', etc). They do NOT learn if the chosen player is pred or prey.
Guardian:
- A Guardian (or Doctor) is a prey-aligned player.
- During Night phases, a Guardian can choose to protect a chosen player privately by informing the GM that they wish to do so, via PM. If the chosen player is the target of a nightkill, the protection from the Guardian will prevent them from being devoured.
- Guardians cannot protect themselves.
- Backup Guardian is a prey-aligned role: if the primary Guardian is eaten, the Backup Guardian becomes a normal Guardian.
Bodyguard:
- A Bodyguard is a prey-aligned player.
- During Night phases, a Bodyguard can choose to protect a chosen player privately by informing the GM that they wish to do so, via PM. If the chosen player is the target of a nightkill, the bodyguard will be devoured instead.
Vigilante:
- A Vigilante is a prey-aligned player.
- During Night phases, a Vigilante can choose to assassinate a chosen player privately by informing the GM that they wish to do so, via PM. Once the GM confirms the assassination's success, the vigilante can devour said chosen player privately. The GM will announce the chosen player's alignment at the beginning of the Day phase.
Tracker:
- A Tracker is a prey-aligned player.
- During Night phases, a Tracker can choose to follow a chosen player privately by informing the GM they wish to do so. The Tracker will then be able to see if the chosen player visits any other player's room during the night; they will NOT see what action is performed by that player.
Watcher:
- A Watcher is a prey-aligned player.
- During Night phases, a Watcher can choose to watch a chosen player privately by informing the GM they wish to do so. The Watcher will then be able to see if the chosen player is visited by any other player during the night; they will NOT see what action is performed by that player.
Commuter:
- A Commuter is usually a prey-aligned player.
- During Night phases, a Commuter can choose to 'commute' away. When a commuted player is away, they cannot be targeted by any actions during the night, including nightkills. They also cannot use any other night skills.
- Commuters generally have a limited number of times they can commute.
Roleblocker:
- A Roleblocker can be either prey or predator-aligned.
- During Night phases, a Roleblocker can choose to block a chosen player privately by informing the GM they wish to do so. A roleblocked target cannot use any of their special abilities during the Night phase (Nightkills, investigations, protections, etc).
Captor:
- A Captor can be either prey or predator-aligned.
- During Night phases, a Captor can choose to jail a chosen player privately by informing the GM they wish to do so. A jailed target cannot use any of their special abilities during the Night phase (Nightkills, investigations, protections, etc). A jailed character also cannot be targeted by any night actions at all.
Vengeful:
- A Vengeful character is usually a prey-aligned player, but may also be a predator-aligned on uncommon occasions.
- If a Vengeful character is lynched at any time, they may choose to devour any player they wish before they are devoured themselves.
Ninja:
- A Ninja character is usually a predator-aligned player, but may also be a prey-aligned on uncommon occasions.
- Watchers and Trackers cannot see any actions that a Ninja performs during the Night phase.
- Please note that a Watcher who watches a ninja WILL see any actions performed against the ninja, but will not see any actions the ninja performs on any other watched targets.
Arch-Pred:
- An Arch-Pred (or Godfather) is a predator-aligned player.
- If an Investigator attempts to investigate an Arch-Pred, their investigation will come up false and identify the Arch-Pred as a prey, instead.
Serial Devourer:
- The Serial Devourer is a special alignment - they are neither pred nor prey, but are allied only to themselves.
- The Serial Devourer can perform a nightkill just like the mafia.
- The Serial Devourer wins when they and only one other person remains. It does not matter if the person remaining is predator or prey; if it is a predator, the serial devouerer wins, not the predator.