Room Guide
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''You leave the beautiful chaos of '''The Lounge''' behind, letting the doors slide shut behind you, and go for a walk. On your way through the fields leading to the deep depths of the nearby forest, you come across a '''Meadow Clearing''' where a great, gravid foxtaur seems to be engaged in acts of scandalous and vigorous gluttony. He casts longing eyes in your direction, and you hurry on with your steps 'lest you find yourself exploring his smile from the other side of his teeth. As the treeline swallows you whole, you venture along the rough, indistinct paths, guided by rays of slanting sunlight piercing through the canopy, until you come to a '''Forest Clearing.''' There, furs and folk in all states of undress and excitement are... doing their damndest to subvert cross-species genetic barriers. Your cheeks burn as you hurry along an unmarked and shaded path. It leads you into the very belly of the forest, and a '''Shadowed Clearing''' therein - you can hear a strange humming on the wind as you approach it, that grows louder and louder, like a song spun from air, itself. Who knows what you will find in there - but it seems that, in any of these places, groups gather and play in open, exciting ways. Perhaps you ought to join one of them, after all...''<br> | ''You leave the beautiful chaos of '''The Lounge''' behind, letting the doors slide shut behind you, and go for a walk. On your way through the fields leading to the deep depths of the nearby forest, you come across a '''Meadow Clearing''' where a great, gravid foxtaur seems to be engaged in acts of scandalous and vigorous gluttony. He casts longing eyes in your direction, and you hurry on with your steps 'lest you find yourself exploring his smile from the other side of his teeth. As the treeline swallows you whole, you venture along the rough, indistinct paths, guided by rays of slanting sunlight piercing through the canopy, until you come to a '''Forest Clearing.''' There, furs and folk in all states of undress and excitement are... doing their damndest to subvert cross-species genetic barriers. Your cheeks burn as you hurry along an unmarked and shaded path. It leads you into the very belly of the forest, and a '''Shadowed Clearing''' therein - you can hear a strange humming on the wind as you approach it, that grows louder and louder, like a song spun from air, itself. Who knows what you will find in there - but it seems that, in any of these places, groups gather and play in open, exciting ways. Perhaps you ought to join one of them, after all...''<br> | ||
− | The '''Meadow Clearing''', '''Forest Clearing''' and '''Shadowed Clearing''' are the Hollow's three ''Clearings''. The Clearings exist to '''encourage people to engage in open, rolling-inclusion Group RP.''' | + | The '''Meadow Clearing''', '''Forest Clearing''' and '''Shadowed Clearing''' are the Hollow's three ''Clearings''. The Clearings exist to '''encourage people to engage in open, rolling-inclusion Group RP.''' They're named for thematic reasons, and to help differentiate them if you have a particular spot you want to plan for people to meet up in, but each of them function exactly the same, and have the exact same rules and guidelines. In general, only one large-scale RP should go on in a given Clearing at a time, so as to reduce confusion. |
− | The Clearings are the genesis of an idea, which is in itself the answer to the question, "If so many people like group RP, why isn't there more of it?" The answers to this question range far and wide, everything from difficulty in telling when an RP or those involved are open to new entrants, difficulty focusing on multiple people in a vivid, fast-moving environment, all the way to issues of partner or subject suitability. The idea of the Clearings is to clear up as many of these issues at once, as possible, and provide a place for people to hold RPs where ''people are welcome to engage and enter at their leisure.'' | + | The Clearings are the genesis of an idea, which is in itself the answer to the question, '''"If so many people like group RP, why isn't there more of it?"''' The answers to this question range far and wide, everything from difficulty in telling when an RP or those involved are open to new entrants, difficulty focusing on multiple people in a vivid, fast-moving environment, all the way to issues of partner or subject suitability. The idea of the Clearings is to clear up as many of these issues at once, as possible, and provide a place for people to hold RPs where ''people are welcome to engage and enter at their leisure.'' |
− | Their use is relatively simple. If you want to advertise to the entire chat that you are engaged in an "open RP" and looking for more people to join in, just take yourself and your group (anywhere from you and one other person, all the way up to you and as large a group as you can handle) into one of the three rooms, and pop whatever tags are appropriate. People are free to come in, take a look at what you're doing, and decide at their leisure if they're interested in joining in. | + | Their use is relatively simple. If you want to advertise to the entire chat that you are engaged in an '''"open RP"''' and looking for more people to join in, just take yourself and your group (anywhere from you and one other person, all the way up to you and as large a group as you can handle) into one of the three rooms, and pop whatever tags are appropriate. People are free to come in, take a look at what you're doing, and decide at their leisure if they're interested in joining in. |
If they are, and all participants (or the main show-runner - use your best judgment here) have '''Open''' tags set, you may enter IC in whatever manner seems fitting or appropriate, and fits into the ongoing flow of play, whether that's happening upon a fully-glutted predator, or stumbling onto some devourings-in-progress. If an outside party is interested in joining in, but some or all participants have '''Ask''' tags set, the interested party (or parties!) should simply ask those people if it'd be okay with them if they joined in on the festivities. | If they are, and all participants (or the main show-runner - use your best judgment here) have '''Open''' tags set, you may enter IC in whatever manner seems fitting or appropriate, and fits into the ongoing flow of play, whether that's happening upon a fully-glutted predator, or stumbling onto some devourings-in-progress. If an outside party is interested in joining in, but some or all participants have '''Ask''' tags set, the interested party (or parties!) should simply ask those people if it'd be okay with them if they joined in on the festivities. |
Revision as of 01:51, 27 April 2013
Rooms are the different areas of the chat. As Vulpine Hollow has grown, we've attempted to create areas of maximum utility to our userbase - that means a selection of multi-purpose, themed rooms geared towards specific activities. Each one has a different selection of 'tags' to help advertise to others your current mood and interests, and not all tags will function in all rooms, to encourage certain activities in certain rooms!
Each of the rooms is there for a specific purpose - and specific content is geared to fit more easily into specific rooms. Some of this is self-explanatory, some of it is not! However, please be aware that if you are engaged in an activity that falls outside of the purview of the room, a moderator may step in and politely ask you to move to somewhere more suitable, both to aid in fighting chatroom congestion, and to ensure you and others have the most optimal experience possible. At the current time, the skeleton layout of the rooms is as follows:
- Hollow Valley (IC/Roleplaying Room)
- The Lounge (Mixed Chat)
- The Fourth Wall (OOC/'Serious' Chat)
- Ready Room (Game Prep/Discussion)
- The Library (Whisper-Only Room)
- 3 Game Rooms
- The Firepit (Chat Games)
- The Poker Den (Chat Games)
- The Holorarium (Chat Games)
- 3 Clearings
- The Forest Clearing (Open Group RP)
- The Meadow Clearing (Open Group RP)
- The Shadowed Clearing (Open Group RP)
Contents |
Main Rooms
Hollow Valley
You descend into the deep, wide fields of the Hollow. Wildflowers bloom in prismatic patches throughout the valley, and wild brown wheatstalks spring up like cities across this sprawling field. Occasionally, you may come across a well-worn footpath, or a small natural pond. A wide, lazy river winds through it like a great serpent, leading both back into the depths of the forest, and onwards towards an uncertain distance. The land rolls and lives, in mounds, and hills, and the slopes of the valley are speckled with bushes, with trees, and more. A snow-capped mountain looms towards the clouds, far in the distance. The only sign of civilization is a narrow dirt road running straight alongside the twisting riverbank. Many things may happen here, and many individuals pass through this valley on their way to or from The Lounge or the far-distant township - who knows who you may bump into, and on what errand, today?
Hollow Valley is the designated in-character (IC) room of Vulpine Hollow. Come here if you're seeking roleplay! Out-of-character (OOC) comments are not disallowed, but should be kept to a relative minimum, and enclosed in brackets. If you speak out-of-character here, please be mindful OOC conversation does not go on too long, or overpower or 'drown out' ongoing roleplays. Free and open interaction is welcome here - you do not have to be actively engaged in a solely fetish or kink-related scene with another person, to be roleplaying here.
There is no limit to the number of simultaneous roleplays, the sizes of involved posts, the number of involved parties, or anything else, here - roleplay on any subject may take place without limitations, with the exception of 'fight' roleplay. Owing to its contentious and nebulous nature, outright combat should either be taken to private, or conducted elsewhere - such as the Library. Conflict is okay - but both parties involved should bear in mind to keep it within reasonable limits.
Although the 'theme' of the room is the valley-floor of the Hollow, itself, the setting may also be considered to encompass the deep forest behind it, with its twisting, leaf-strewn pathways, its natural brooks and streams, and hidden lakes and waterfalls, as well as the moderate-sized-but-thriving town butting up against the foot of the mountain and flowing over the nearby foothills, which the road by the river leads to. This is also a good room to scope out potential roleplaying partners, if you're more of a lurking type, before you commit to getting involved in anything.
Posts that simply consist of 'LFRP' or 'Open for approach, while not strictly disallowed, may be all-too-easily lost in the melee of ongoing roleplays, and thus are not encouraged - however, a single short-to-moderate length introduction, entrance, or action-post, with a (LFRP) or (Open for approach) appended to the end, can be a great way to break the ice, set the mood, or set a scene, while giving others the opportunity to join in. If nobody takes your bait, as it were, you are free to periodically update with further action-posts that demonstrate you are still looking for a partner, but please do not spam 'LFRP' or 'Open' exclusively - use the tags if you don't feel you have anything new to say.
The following tags are enabled in Hollow Valley: IC, Open, LFRP, NLFRP, DND, Away, Pred, Prey.
The OOC tag is disabled.
The Lounge
You stroll through the oak-paneled doors set into the center of The Lounge's glass-faced facade. Waves of conversation immediately buffet you, as you ford your way across the varnished hardwood floor. Huge round tables fill much of the floorspace, with cushioned chairs crowded haphazardly around, while drink, and chat, flow freely from all sides. Cushions, recliners, and couches are in abundance towards the sides of the main room, and many are clustered in a central, carpeted patch by a roaring, crackling fireplace. The walls seem to glow with the warmth of the room, but it can be hard to spot through the shine of the incandescent light-fixtures that dot them. Towards the rear of the building, a curving wooden staircase leads down into the lower levels. The matching stairway up is, for some reason, roped off. Saloon, tavern, roadhouse, and flophouse, The Lounge is many things to many people. You get the strong feeling, however, that above all, to many - it is home.
The Lounge is the central room of Vulpine Hollow. It is - in a phrase - the beating heart of the Hollow, its center and its soul, where a majority of the day-to-day action congregates and takes place at the moment. There is a fine, oft-blurred and sometimes-completely-erased line between in-character and out-of-character chat and interaction - you may have to refer to people's statuses if you can't tell what state they're in, at the moment. Action and conversation often speed up in this room to the point where they can become hard to follow, and it is almost always the most populated room in the chat, unless there's a large event going on. If you haven't got anywhere else you want to be at the moment, feel free to chill out in The Lounge!
Consider this room to be a place to go if you can't or haven't yet decided what you want to do, yet. Others may approach you - publically or privately, tags-and-preference-bars-permitting - but the focus in this room is on free, open, public interaction of all sorts. There are no limits to conversational topics (within the chat's rules and guidelines) or roleplaying subject matter - although we leave to your discretion how public you want to be with 'edge' or 'niche' topics or play, and it is generally considered polite to warn people OOCly if there's potentially-borderline content aside from the chat's 'norms' coming up, especially if it will feature heavily.
Please do not complain about ongoing roleplays or conversations, or state that the room is moving 'too fast' to keep up with - these comments do not add anything to the conversation, no matter the subject. However, bear in mind that heavy one-on-one RP may be asked to move to Hollow Valley if, in the opinions of the moderators, it has grown so prolific it is overwhelming conversation in the room, and heavy group RPs are often easier to keep track of in one of the three Clearings, whereas heavy OOC discussion might consider moving to The Fourth Wall, and prolonged game-related discussion (or lengthy discussion related to chatroom games, present, past and future) might be asked to migrate to the Ready Room. The general tone of discourse in this room ought to be kept reasonably light and fun - we're all adults here, and can handle adverse situations, but this room should never feel adversarial.
Although the 'setting' of this room is The Lounge tavern/club/saloon, because it is a mixed-chat room, it should be expected that this is more of a suggestion than anything else. Because interaction here is meant to be casual, easy-going and free-flowing, the setting and theme are only as big a deal as you make them, at any given moment. Finally - because of the pace this room moves at, and the amount of activity therein, it is probably a good idea not to just sit there, pop a tag, and wait to be approached. You will, more than likely, not be approached out of the blue if you do this, and thus will end up both unnecessarily lonely, and less-than-enthused. It is somewhat hoped that in this room you will converse with, engage with, or approach others, actively, as this is generally how people have the most fun in The Lounge.
The following tags are enabled in The Lounge: IC, OOC, NLFRP, DND, Away, Pred, Prey.
The LFRP and Open tags are disabled.
The Fourth Wall
One side of The Lounge is just a little bit different than the others. You're not entirely sure how you came upon this wall, but as you approach it, you feel yourself growing more and more distant from the world of the Hollow...
The Fourth Wall is the designated out-of-character (OOC) room in the chat. Come here if you're seeking to chill out from the melee that is The Lounge, to discuss topics without roleplay popping up alongside you, to have more serious or involved conversations about real-world subjects, or to relax in a place where you will not be at all expected to be in-character. In-character - IC - behavior, AKA roleplay, is not strictly disallowed, but should be kept to 1-2 lines only, and should not go on for any extended length of time. Blinking, sighing, or other small actions are fine, active and prolonged roleplay is not. If you seem to be dialing up into an RP, consider moving to Hollow Valley, The Lounge, or one of the Clearings - or you may be asked to move by a moderator.
Please bear in mind that people in this room have their own reasons for being OOC, and unless they have indicated otherwise, it is considered rude to try to entice them to roleplay, publically or privately. We all appreciate having a place to go and relax where there are no expectations on our participation or activity, and The Fourth Wall is just that. There are no limits to conversational topics (within the chat's rules and guidelines), but even when discussing politics, real-world conflicts or events, or anything else, we ask that you maintain a respectful and mutually-inclusive air.
This is not a debate room - but it is a place where we expect and have provided for conversation to grow more heated and more passionate than in The Lounge. Personal attacks and dismissive comments, as well as insults, are still not allowed, but anyone who wishes to may actively participate in any ongoing discussion that may be occurring. There are no A-to-B conversations in here - if you want to have a private conversation, take it to whispers. However, please do not 'jump' on anyone for holding a dissenting opinion to yours - if three people are already engaged in debate with one, it's possible that throwing additional conversational weight on the majority side could stifle earnest and honest conversation.
Discourse and talk in this room, though, may at times be very serious, or very dark, and if you have something very emotional or personal to talk about, it can be a better place to air with - with close friends, or people you trust or who care - than The Lounge, if only because it will likely be a calmer, less hectic environment.
The Fourth Wall is also where community town-hall meetings, where our users give feedback to the leadership team, air out issues and make suggestions for improvement in the chat as a group, are often held. Although users are invited to air these concerns, suggestions, and troubles to moderators in private, individually, at any time, it is often good to have a cohesive space where the mods and admins can sit down and have a forthright dialogue with our community.
Because it is not a roleplay-oriented area, The Fourth Wall has only the barest possible setting. It is a generally-nondescript wall covered in scribblings and thoughts from years and years on end of use, where people can pull up, or sit down, and chat freely. If you don't feel like doing anything much at the moment, however, it is absolutely all right to go to The Fourth Wall, sit down, pop a tag and chill out, and if things are getting too hectic or you feel yourself getting overwhelmed or upset, it's likewise okay to come in and cool off. We all have a need for a quiet, well-lighted place, at times. Let this be yours.
The following tags are enabled in The Fourth Wall: OOC, NLFRP, DND, Away.
The IC, LFRP, Open, Pred, and Prey tags are all disabled.
Purpose Rooms
Ready Room
You descend the staircase at the rear of The Lounge, and down a level, you arrive in a warmly-lit central study with several corridors leading away. The interior of the high-ceiling'd room, with its tall shelves filled with boardgames and guidebooks, strategy manuals and source material, and more, has a number of round tables of its own set up, and the walls are a soft, festive scarlet, the wallpaper ornate, with cedar paneling at the base in a long ring around the room. Of course, you aren't here to talk of wallpaper and wood - already, you see a small group peeling into one of the several side-rooms linked from this central parlor, with the trappings of a game accompanying them. It seems you have found the the entertainment nerve-center of the place.
The Ready Room is a room for game preparation and discussion. This includes both chatroom games, real-world games and sports, video games, and anything else. Although light game-related chat is more than welcome in The Lounge, and may of course take place at The Fourth Wall, this room was created specifically to provide two things - firstly, a visible 'prep room' so that onlookers and interested parties can see, at-a-glance, whether a game is still being organized and set up, or has actively begun, and secondly, to provide a place for free, extended and detailed conversation on games of all sorts, past, present and future. It is also a good place to plan large events - everything from convention meetups, to game-groups on games such as TF2 and other team-multiplayer games, or to form parties for smaller multiplayer games.
Because this room exists solely for the discussion, preparation, organization and setup of games, there are no hard-and-fast rules on in-character vs. out-of-character conventions. Heavy or prolonged roleplay probably shouldn't take place here, owing simply to the fact that there are better places for it. Once a game and the involved parties have been decided upon, all players actively interested in joining should follow the game-leader or GM's lead to one of the available game rooms, or the GM - if a moderator - may simply elect to move everyone, en-masse, to signal to onlookers that the game has begun.
While people are still in the Ready Room, questions such as "what's the game", "what's going on in here", and any inquisitive-or-otherwise comments are more than welcome - but once a group has moved to one of the game rooms, to be polite and courteous, please do not interrupt an ongoing game in public, or come in specifically to be upset that you missed the start of the game. Feel free to refer to the VH Twitter for announcements on game times - most impromptu games are announced several hours in advance on Twitter, and scheduled games are listed up on the Frontpage.
You are more than welcome to idle or lurk in the Ready Room, just as you are more than welcome to watch ongoing games in the provided game rooms, and unlike in the game rooms, you will not be required to set an appropriate tag to stick around - although if a Mod is moving others to a game room for a game, only those with applicable tags will automatically get moved. When discussing games, rule-changes, or anything else, the tone of conversation may become strained or passionate, but should still be kept respectful - we may all have disagreements on what games are good, and why, but we should always respect others who hold dissenting opinions. Likewise, even if a game you have just been in wasn't run to the standards you were hoping for, there are positive and non-inflammatory ways to discuss this.
While the 'setting' of this room is the first underground floor of The Lounge tavern/club/saloon, because roleplay is not the prime purpose nor consideration for this room, the setting is considered to be of very secondary importance to the room itself. Expect people who are in-and-out-of-character to intermingle freely with little regard to one another's status, especially given that the length of time this room is in use will vary widely depending on which of its main functions it is serving. If you are in here, you are in here to play or discuss games - and so is everyone else, so please try not to draw people into prolonged roleplay if they seem interested in gaming, instead.
The following tags are enabled in the Ready Room: IC, OOC, DND, Away, Pred, Prey, GM.
The LFRP, NLFRP, and Open tags are disabled.
Library
Another level down from the Ready Room, you trundle off the end of the staircase into a treasure trove of books. Shelves are stacked to a ceiling even more distant than that of the Ready Room, and the straight-lined corridors between each set of shelves are wide enough to drive a car through. It seems absurd that the lowest level of the building should sprawl so much as this room does - you get the feeling you could quite easily get lost, and become utterly unaware of what anyone else might be doing down here. As you explore, you come across rows and stacks of casks to feed the reserves of the bar up top, as well as smaller, lushly-upholstered reading rooms with locking doors and exquisite chairs and couches. As the menagerie of books surrounding you on all sides ceases to impose so much, you attempt to call out to see if anyone else is down here - but your voice seems nothing but a whisper in this great, wide space. It seems you will have to rely on luck and chance to catch anyone, down here.
The Library is the whisper-only room of the Hollow. Although we do not like to encourage prolonged, private lurking, it is a reasonable place to go and cool off if you absolutely need to be away from all conversation, and does provide a place to scope-out other areas of the chat without definitively putting forth that you're interested in anything in particular. Again - only whispers work in here, there will never be any public dialogue, so if you are involved in a large, private, one-on-one RP with content you aren't comfortable showcasing in any of the public rooms, then you are welcome to come here with your partner and play uninterrupted.
We have no guidelines for what you may get up to in this room. However, you should not come in here hoping to be approached - and likely, should not come in here hoping to approach others already in here. Generally, users only go to the Library if they are already engaged in some activity, which means that it is generally considered polite not to disturb those in here that you don't know. Any of the Main Rooms is a far better choice for those looking to approach or be approached, and engaging in public will always showcase you better than retreating into private.
Although the 'setting' of this room is the lowermost basement level of The Lounge, richly-decorated and warmly-lit, we really don't expect you to hold to that. If you are strapped for other setting ideas, you are welcome to make use of this one, but we obviously cannot and would not have any objection to you using any setting to care to, in the privacy of your whispered roleplays. Please, let your creativity and imagination run wild!
Again, you will more-than-likely not be approached in this room, which is far from the centers of activity in the Hollow.
The following tags are enabled in the Library: OOC, LFRP, NLFRP, Pred, Prey, DND, Away.
The IC and Open tags are disabled.
Game Rooms
The corridors and hallways leading out from the Ready Room can take you many places. There are spaces arranged for billiards as well as card games, the popular Poker Den where high-stakes games of chance take place, there are side-rooms set aside for running pen-and-paper campaigns, and any number of iterations of other entertainments - as well as, of course, fully-featured home entertainment centers where movies and gaming systems are played, alike. The jewel in the crown, however, is a mysterious, heavy, oak-paneled set of double-doors, with a golden nameplate set into the wall above them that reads simply: "The Holorarium". One glance past the doors sees your head swirling with a dizzying array of places, people, times and nations. Perhaps you would be better off heading outside The Lounge, to the Firepit? Wherever you may go, one thing is certain - good times are clearly to be had in these spaces
The Firepit, Poker Den and Holorarium are the Hollow's three Game Rooms. Here, events both scheduled and unscheduled may occur, and various chatroom games often take place. Although each of them has a different flavor name - modeled after the three most popular games at the time of this guide's writing, T-or-D, Texas-Gulp-'Em and Predators and Prey - all of them function exactly the same, and any type of game may go on in any of the rooms, at any time. Generally-speaking, there is only one game per room running at a time, to reduce confusion.
Because of the popularity of chatroom games and the excitement with which both players and GMs have approached the idea of holding regular events in these rooms, it should be stated that not all games that take place in these rooms will be chat-sanctioned. There is no guarantee of fairness or well-running unless a game has been announced on the VH Twitter, or posted up on the announced schedule on the Community Portal or the Frontpage - which in either case means that the GMs discussed and cleared their plans with one of the chat's mods, who've certified that person's capability and that they have been given training on how to run the game they are interested in, or are running a time-tested gametype that is already fully figured out.
While the presence of any of the chatroom's mods in a game or in the Game Rooms themselves may be taken as a sort of endorsement for a game, it is just as likely that the mod is simply there to provide advice and 'helpful oversight', or to help demo a new game that hasn't quite found its footing. Experimental games or new, untried games will be noted on the Twitter or explained to the players before the game begins, and while we encourage you to participate in these games (because we'll never have any new games if we don't alpha-and-beta-test them ourselves!) - please bear in mind that any uncertified game may run long, or have less-than-optimal rules, or seem unfair, and that is the whole reason they're being run in the first place, in these cases, to improve on the experience.
We have no guidelines for what you may get up to in this room. beyond games. People may linger somewhat in the post-game state, and you do not have to return to the Ready Room between games if another one is scheduled to start soon and you want to be involved, but prolonged discussion on rule refinements, game changes, or anything else should move back there, as should suggestions for improvement for the GM(s).
You should not privately approach anyone who is marked as anything besides OOC in these rooms unless you are sure it's okay - it is more than likely they are actively involved in a game of some sort, and private communication during these games may or may not be against that game's rules. For 'party games', this is less of a consideration, and people are likely to be less averse to casual comments, but for any of the very involved games such as P&P, it's likely that whoever you are whispering might have a designated role they are trying to fulfill at the time, and may not wish to be distracted.
Again, while each of the three Game Rooms - the Firepit, Poker Den and Holorarium - have a different flavor-name, for sake of not simply being 'Game Rooms 1-3', these names are just suggestions for the location or setting within. Games may take place in any location, any setting, with any pertinent details and more. Both The Lounge's lower and upper floors, as well as any spot in The Hollow, and anywhere else in the totality of your imagination, is fair game. The Firepit is a stone-buttressed logpile located outside of The Lounge, a short distance from the entrance and off to the side, and the main Poker Den is a contemporary drawing-room with a selection of large green-velvet game tables suitable for many different casino-style cardgames.
The Holorarium in particular is something of a thaumatech cross between a Star Trek-esque Holodeck, a time-and-space transporter, and a 'cold storage' room for your body while your consciousness runs wild - you may enter it with full memories of what has happened without, and what goes on within, or you may have vague or no memories from past incursions and excursions within - or even without! At times, you may even experience total, temporary amnesia while in the room! Generally, the less serious the 'theme' of the game, the more likely it is that you will be aware that you are unlikely to come to lasting harm while playing it, and conversely, the more serious the theme, the more likely it is you will feel as if you are actually there, and at risk, and the more likely there may be...accidents...with the equipment!
Again, however, these are just suggestions, and just because one of the rooms may be in use, does not mean that you cannot use that room's setting in another of the rooms, nor does it mean you can only play whatever game that setting is built around. We just like flavor-names, here. They're tasty.
Please note: During an active game, there is a better-than-equal chance that in the Game Rooms, and only in the Game Rooms, whispers are being recorded. This is for the purposes of logging games where a large amount of the action takes place in private, or in whispers, so that others may read about games past in the Game Log, and players may review the action after a game has concluded. Ostensibly, any whisper sent to, or from, a player with a status considered to be 'game-inclusive', will be recorded in this manner. Enforcement of a given game's rules may also make use of this log.
In different games, the tags mean something other than their usual meaning. Please see the appropriate page on the Games page for clarification.
The following tags are enabled in the Firepit, Poker Den and Holorarium: OOC, IC, Pred, Prey, DND, Away, Open, GM.
The LFRP tag is disabled.
Clearings
You leave the beautiful chaos of The Lounge behind, letting the doors slide shut behind you, and go for a walk. On your way through the fields leading to the deep depths of the nearby forest, you come across a Meadow Clearing where a great, gravid foxtaur seems to be engaged in acts of scandalous and vigorous gluttony. He casts longing eyes in your direction, and you hurry on with your steps 'lest you find yourself exploring his smile from the other side of his teeth. As the treeline swallows you whole, you venture along the rough, indistinct paths, guided by rays of slanting sunlight piercing through the canopy, until you come to a Forest Clearing. There, furs and folk in all states of undress and excitement are... doing their damndest to subvert cross-species genetic barriers. Your cheeks burn as you hurry along an unmarked and shaded path. It leads you into the very belly of the forest, and a Shadowed Clearing therein - you can hear a strange humming on the wind as you approach it, that grows louder and louder, like a song spun from air, itself. Who knows what you will find in there - but it seems that, in any of these places, groups gather and play in open, exciting ways. Perhaps you ought to join one of them, after all...
The Meadow Clearing, Forest Clearing and Shadowed Clearing are the Hollow's three Clearings. The Clearings exist to encourage people to engage in open, rolling-inclusion Group RP. They're named for thematic reasons, and to help differentiate them if you have a particular spot you want to plan for people to meet up in, but each of them function exactly the same, and have the exact same rules and guidelines. In general, only one large-scale RP should go on in a given Clearing at a time, so as to reduce confusion.
The Clearings are the genesis of an idea, which is in itself the answer to the question, "If so many people like group RP, why isn't there more of it?" The answers to this question range far and wide, everything from difficulty in telling when an RP or those involved are open to new entrants, difficulty focusing on multiple people in a vivid, fast-moving environment, all the way to issues of partner or subject suitability. The idea of the Clearings is to clear up as many of these issues at once, as possible, and provide a place for people to hold RPs where people are welcome to engage and enter at their leisure.
Their use is relatively simple. If you want to advertise to the entire chat that you are engaged in an "open RP" and looking for more people to join in, just take yourself and your group (anywhere from you and one other person, all the way up to you and as large a group as you can handle) into one of the three rooms, and pop whatever tags are appropriate. People are free to come in, take a look at what you're doing, and decide at their leisure if they're interested in joining in.
If they are, and all participants (or the main show-runner - use your best judgment here) have Open tags set, you may enter IC in whatever manner seems fitting or appropriate, and fits into the ongoing flow of play, whether that's happening upon a fully-glutted predator, or stumbling onto some devourings-in-progress. If an outside party is interested in joining in, but some or all participants have Ask tags set, the interested party (or parties!) should simply ask those people if it'd be okay with them if they joined in on the festivities.
If you feel you have enough players already (or will have to leave before you could conceivably accommodate new entrants / new interested parties) feel free to have members of your party pop NLFRP so that people browsing in the Rooms view or jumping into the channel, can see at-a-glance that they won't be able to get in on the ongoing roleplay before it wraps up. You can, of course, time-permitting, swap between NLFRP and OPEN or NLFRP and Ask as the situation develops and changes.
We have no guidelines for what you may get up to in this room. beyond open, exciting, fun group RP. If someone wants to sit and watch or lurk and not join in, they are welcome to - these are open-viewing rooms. However, OOC comments in public should be kept to a minimum, and requests to join should likely be made in private, unless you already know the people involved in the roleplay and are sure they wouldn't mind you coming in and asking out loud. In-character interaction can be on any subject whatsoever - it doesn't have to revolve around fetish or kink RP - and, in general, you should consider these rooms to be something of an extension to Hollow Valley in terms of guidelines.
In general, if someone is interacting in public in one of these rooms, they may possibly be too busy to hold a separate, private RP. However, there aren't set-in-stone guidelines here. For friends, use your best judgment and observations, for people you don't know, err on the side of presuming that they might be too engaged with what they're doing to field serious supplementary private actions, and don't be offended if you were more interested in a private scene, and are told they'd rather invest themselves into the public interaction right now.
It should be noted that each of the three Clearings - the Meadow Clearing, Forest Clearing, and Shadowed Clearing - have different flavor-names only to differentiate them from one another, and as suggestions for the location or setting within. RP in these rooms may take place in any location, any setting, with any pertinent details, just as with the Game Rooms. Don't feel limited - the point of the rooms is public, open-entry group RP, not the specific settings laid out here.
The following tags are enabled in the Meadow Clearing, Forest Clearing, and Shadowed Clearing: OOC, Pred, Ask, NLFRP, Open.
The Away, DND, Prey, IC, and LFRP tags are disabled.