Paranoia2
From Vulpine Hollow
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(Created page with " == Okay, a few things you DO need to know: == === Security Levels === *Security clearance is given based on the colors of the rainbow. They are, from highest to lowest: **Ul...") |
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*Security clearance is given based on the colors of the rainbow. They are, from highest to lowest: | *Security clearance is given based on the colors of the rainbow. They are, from highest to lowest: | ||
**Ultraviolet (White) | **Ultraviolet (White) | ||
− | **Violet | + | **<span style="color: purple;">Violet</span> |
− | **Indigo | + | **<span style="color: indigo;">Indigo</span> |
− | **Blue | + | **<span style="color: blue;">Blue</span> |
− | **Green | + | **<span style="color: green;">Green</span> |
− | **Yellow | + | **<span style="color: goldenrod;">Yellow</span> |
− | **Orange | + | **<span style="color: darkorange;">Orange</span> |
− | **Red | + | **<span style="color: red;">Red</span> |
**Infrared (Black) | **Infrared (Black) | ||
* Being in an area that is colored above your clearance, or owning an ITEM that is outside your clearance level (This includes owning an item of that color - a yellow pencil is Yellow clearance!) is a traitorous offense! | * Being in an area that is colored above your clearance, or owning an ITEM that is outside your clearance level (This includes owning an item of that color - a yellow pencil is Yellow clearance!) is a traitorous offense! | ||
+ | |||
+ | === Dice Rolls === | ||
+ | *In general, the LOWER the number on the D20, the more successful the action is. The HIGHER your stat, the more successful the action is. | ||
+ | *Perversity Points - you start with 25 and you gain extras by amusing the GM or doing things in an awesome/hilarious manner. You can spend Perversity Points to raise or lower your own skill levels for a single die roll, OR raising/lowering the skill level of ANOTHER Troubleshooter to mess with their rolls! Using Perversity Points at the right time and in an entertaining way may earn you more points! | ||
+ | |||
+ | === Clones === | ||
+ | *Essentially in a Paranoia campaign you have six lives. You have what's called a six-pack of clones - if you die, another clone will be somehow delivered to your locale posthaste. | ||
+ | |||
+ | === Your goals === | ||
+ | *Serve The Computer! | ||
+ | *Destroy Commie mutant traitors! | ||
+ | *Serve the interests of your Secret Society! | ||
+ | *Complete your mission successfully! | ||
+ | *Survive! Sometimes! Maybe! | ||
+ | |||
+ | === Your real goals === | ||
+ | *Entertain the GM, fellow players, and spectators! | ||
+ | *Be a ham. ACT IT UP and have fun! | ||
+ | *EXPERIMENT! Do stupid things! Do things you ARE NOT SURE OF WHAT WILL HAPPEN! | ||
+ | *Be a bastard! Screw over your teammates! It's all in good fun; that's how the game is MEANT to be played! | ||
+ | *Again: Try to be entertaining, and HAVE FUN. That is the key to this game. If you have fun, and you are entertaining, you'll do great~! |
Latest revision as of 17:43, 21 June 2013
Contents |
[edit] Okay, a few things you DO need to know:
[edit] Security Levels
- Security clearance is given based on the colors of the rainbow. They are, from highest to lowest:
- Ultraviolet (White)
- Violet
- Indigo
- Blue
- Green
- Yellow
- Orange
- Red
- Infrared (Black)
- Being in an area that is colored above your clearance, or owning an ITEM that is outside your clearance level (This includes owning an item of that color - a yellow pencil is Yellow clearance!) is a traitorous offense!
[edit] Dice Rolls
- In general, the LOWER the number on the D20, the more successful the action is. The HIGHER your stat, the more successful the action is.
- Perversity Points - you start with 25 and you gain extras by amusing the GM or doing things in an awesome/hilarious manner. You can spend Perversity Points to raise or lower your own skill levels for a single die roll, OR raising/lowering the skill level of ANOTHER Troubleshooter to mess with their rolls! Using Perversity Points at the right time and in an entertaining way may earn you more points!
[edit] Clones
- Essentially in a Paranoia campaign you have six lives. You have what's called a six-pack of clones - if you die, another clone will be somehow delivered to your locale posthaste.
[edit] Your goals
- Serve The Computer!
- Destroy Commie mutant traitors!
- Serve the interests of your Secret Society!
- Complete your mission successfully!
- Survive! Sometimes! Maybe!
[edit] Your real goals
- Entertain the GM, fellow players, and spectators!
- Be a ham. ACT IT UP and have fun!
- EXPERIMENT! Do stupid things! Do things you ARE NOT SURE OF WHAT WILL HAPPEN!
- Be a bastard! Screw over your teammates! It's all in good fun; that's how the game is MEANT to be played!
- Again: Try to be entertaining, and HAVE FUN. That is the key to this game. If you have fun, and you are entertaining, you'll do great~!