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		<id>https://vh.mucktopia.com/wiki_files/index.php?action=history&amp;feed=atom&amp;title=NIBBLES</id>
		<title>NIBBLES - Revision history</title>
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		<updated>2026-10-05T06:39:08Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>//vh.mucktopia.com/wiki_files/index.php?title=NIBBLES&amp;diff=688&amp;oldid=prev</id>
		<title>ARoamingShadow: /* Grappling */</title>
		<link rel="alternate" type="text/html" href="https://vh.mucktopia.com/wiki_files/index.php?title=NIBBLES&amp;diff=688&amp;oldid=prev"/>
				<updated>2014-02-05T07:13:46Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Grappling&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 07:13, 5 February 2014&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*If the Attacker rolls a 1 and the defender rolls a 20, the defender is moved up 2 stages, potentially reversing the grapple.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*If the Attacker rolls a 1 and the defender rolls a 20, the defender is moved up 2 stages, potentially reversing the grapple.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Backing off:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;Backing off&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Sometimes you want to back off a stage, or release your grapple! Be it due to the grapple target having high HP or some other reason within the RP. This is allowed, however it does advance to the next player's attack turn. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Sometimes you want to back off a stage, or release your grapple! Be it due to the grapple target having high HP or some other reason within the RP. This is allowed, however it does advance to the next player's attack turn. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key vhollow_wiki:diff:version:1.11a:oldid:687:newid:688 --&gt;
&lt;/table&gt;</summary>
		<author><name>ARoamingShadow</name></author>	</entry>

	<entry>
		<id>//vh.mucktopia.com/wiki_files/index.php?title=NIBBLES&amp;diff=687&amp;oldid=prev</id>
		<title>ARoamingShadow at 07:13, 5 February 2014</title>
		<link rel="alternate" type="text/html" href="https://vh.mucktopia.com/wiki_files/index.php?title=NIBBLES&amp;diff=687&amp;oldid=prev"/>
				<updated>2014-02-05T07:13:03Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 07:13, 5 February 2014&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 58:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*If the Defender rolls a 20, and the attacker does not do the same, the defender moves up 1 stage.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*If the Defender rolls a 20, and the attacker does not do the same, the defender moves up 1 stage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*If the Attacker rolls a 1 and the defender rolls a 20, the defender is moved up 2 stages, potentially reversing the grapple.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*If the Attacker rolls a 1 and the defender rolls a 20, the defender is moved up 2 stages, potentially reversing the grapple.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Backing off:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Sometimes you want to back off a stage, or release your grapple! Be it due to the grapple target having high HP or some other reason within the RP. This is allowed, however it does advance to the next player's attack turn. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Take note that grapples will be more effective the less HP the defender has. Sock 'em around a bit before you try it!&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;== Getting out of a Grapple ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;Now the fun part. Once you're grappled, you roll 1d50. You must roll '''your current HP or lower''' to break the grapple. Breaking a Light grapple lets you get out of it completely. Breaking a Medium grapple puts you back into a Light grapple. Breaking a Heavy grapple puts you back into a Medium grapple. Rolling a 50 is an automatic failure, and rolling a 1 lets you go two stages out of the grapple instead of just one. If you're in a Light grapple, that means you grab them!&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del style=&quot;color: red; font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Backing off:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Backing off:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key vhollow_wiki:diff:version:1.11a:oldid:686:newid:687 --&gt;
&lt;/table&gt;</summary>
		<author><name>ARoamingShadow</name></author>	</entry>

	<entry>
		<id>//vh.mucktopia.com/wiki_files/index.php?title=NIBBLES&amp;diff=686&amp;oldid=prev</id>
		<title>ARoamingShadow: /* Grappling and Swallowing */</title>
		<link rel="alternate" type="text/html" href="https://vh.mucktopia.com/wiki_files/index.php?title=NIBBLES&amp;diff=686&amp;oldid=prev"/>
				<updated>2014-02-05T07:12:46Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Grappling and Swallowing&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 07:12, 5 February 2014&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Not too difficult, right?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Not too difficult, right?&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Grappling &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and Swallowing &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Grappling ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Just like HP, grappling can be a stand-in for many different things, sometimes simultaneously depending on the scenario. Obviously getting people into your belly is a favorite; tying them up, sitting on them (or squishing them against insides) until they're too tired to move, and of course digestion/absorption all work well for it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Just like HP, grappling can be a stand-in for many different things, sometimes simultaneously depending on the scenario. Obviously getting people into your belly is a favorite; tying them up, sitting on them (or squishing them against insides) until they're too tired to move, and of course digestion/absorption all work well for it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;After a successful grapple initiation by the attacker,the defender rolls to try and break the grapple! The defender rolls a 1d50(or whatever their max hp happens to be) and needs to land their present HP or lower to break free of the grapple.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;After a successful grapple initiation by the attacker,the defender rolls to try and break the grapple! The defender rolls a 1d50(or whatever their max hp happens to be) and needs to land their present HP or lower to break free of the grapple.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;If the defender rolls a 1-2 they are allowed to move up 2 stages, potentially reversing the grapple!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*&lt;/ins&gt;If the defender rolls a 1-2 they are allowed to move up 2 stages, potentially reversing the grapple!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;If the defender rolls a 49-50 they automatically move down one stage!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*&lt;/ins&gt;If the defender rolls a 49-50 they automatically move down one stage!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if &lt;/del&gt;the defender fails to break free of the grapple entirely, the attacker gets to attempt to advance to the next stage! To do this, the attacker rolls a 1d20, and the defender follows with a !1d20. If the attacker rolls higher than the defender, the grapple advances. If the attacker rolls lower, nothing happens. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If &lt;/ins&gt;the defender fails to break free of the grapple entirely, the attacker gets to attempt to advance to the next stage! To do this, the attacker rolls a 1d20, and the defender follows with a !1d20. If the attacker rolls higher than the defender, the grapple advances. If the attacker rolls lower, nothing happens. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;If the attacker rolls a 1, and the defender does not do the same, the defender is automatically moved up one stage of grapple, potentially breaking the grapple. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*&lt;/ins&gt;If the attacker rolls a 1, and the defender does not do the same, the defender is automatically moved up one stage of grapple, potentially breaking the grapple. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;If the Attacker rolls a 20, and the defender does not do the same, the defender is moved down 2 stages.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*&lt;/ins&gt;If the Attacker rolls a 20, and the defender does not do the same, the defender is moved down 2 stages.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;If the Defender rolls a 20, and the attacker does not do the same, the defender moves up 1 stage.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*&lt;/ins&gt;If the Defender rolls a 20, and the attacker does not do the same, the defender moves up 1 stage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/del&gt;If the Attacker rolls a 1 and the defender rolls a 20, the defender is moved up 2 stages, potentially reversing the grapple.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*&lt;/ins&gt;If the Attacker rolls a 1 and the defender rolls a 20, the defender is moved up 2 stages, potentially reversing the grapple.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Backing off:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sometimes you want to back off a stage, or release your grapple! Be it due to the grapple target having high HP or some other reason within the RP. This is allowed, however it does advance to the next player's attack turn. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Take note that grapples will be more effective the less HP the defender has. Sock 'em around a bit before you try it!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Getting out of a Grapple ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Getting out of a Grapple ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key vhollow_wiki:diff:version:1.11a:oldid:685:newid:686 --&gt;
&lt;/table&gt;</summary>
		<author><name>ARoamingShadow</name></author>	</entry>

	<entry>
		<id>//vh.mucktopia.com/wiki_files/index.php?title=NIBBLES&amp;diff=685&amp;oldid=prev</id>
		<title>ARoamingShadow: /* Grappling and Swallowing */</title>
		<link rel="alternate" type="text/html" href="https://vh.mucktopia.com/wiki_files/index.php?title=NIBBLES&amp;diff=685&amp;oldid=prev"/>
				<updated>2014-02-05T07:02:50Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Grappling and Swallowing&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 07:02, 5 February 2014&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 49:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;To grab someone, you and the opponent roll 1d20. If you roll higher, you grab them!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;To grab someone, you and the opponent roll 1d20. If you roll higher, you grab them!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Once in &lt;/del&gt;a grapple &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;state&lt;/del&gt;, the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attack &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;defense &lt;/del&gt;rolls &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;change &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bit. Both parties roll &lt;/del&gt;1d50&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. The one doing the grappling needs &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;roll higher than the one being grappled to advance. While the one being grappled &lt;/del&gt;needs to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;roll &lt;/del&gt;their present HP or lower to break free of the grapple.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;After &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;successful &lt;/ins&gt;grapple &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;initiation by the attacker&lt;/ins&gt;,the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;defender rolls to try &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;break the grapple! The defender &lt;/ins&gt;rolls a 1d50&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(or whatever their max hp happens &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be) and &lt;/ins&gt;needs to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;land &lt;/ins&gt;their present HP or lower to break free of the grapple.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;both parties achieve this, nothing happens. (Ex. Attacker &lt;/del&gt;rolls a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;19. Defender &lt;/del&gt;rolls a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2. The grapple is neither advanced or broken.)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/ins&gt;If &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the defender &lt;/ins&gt;rolls a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1-2 they are allowed to move up 2 stages, potentially reversing the grapple!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-If the defender &lt;/ins&gt;rolls a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;49-50 they automatically move down one stage!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Criticals:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if the defender fails to break free of the grapple entirely, the attacker gets to attempt to advance to the next stage! To do this, the attacker rolls a 1d20, and the defender follows with a !1d20. &lt;/ins&gt;If &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the attacker rolls higher than the defender&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the grapple advances&lt;/ins&gt;. If &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the attacker rolls lower&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nothing happens. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Attacker: &lt;/del&gt;If &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you roll 49-50&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you put them two stages up instead of 1&lt;/del&gt;. If &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you roll 1-2&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you go down &lt;/del&gt;a stage, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;possibly reversing &lt;/del&gt;the grapple.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-If the attacker rolls &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1, and the defender does not do the same, the defender is automatically moved up one &lt;/ins&gt;stage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of grapple&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;potentially breaking &lt;/ins&gt;the grapple. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Defender: &lt;/del&gt;If &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you roll &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;49-50&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you go &lt;/del&gt;down a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stage instead of up one&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;possible reversing &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;grapple&lt;/del&gt;. If &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you roll &lt;/del&gt;1&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-2&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you go &lt;/del&gt;up &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;two &lt;/del&gt;stages&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/ins&gt;If &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Attacker rolls &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;20&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and the defender does not do the same, the defender is moved &lt;/ins&gt;down &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2 stages.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;All ties mean no change&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even if both roll 1 or 50 respectively&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-If the Defender rolls &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;20&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attacker does not do the same, the defender moves up 1 stage&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/ins&gt;If &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Attacker rolls a &lt;/ins&gt;1 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and the defender rolls a 20&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the defender is moved &lt;/ins&gt;up &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;2 &lt;/ins&gt;stages, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;potentially reversing the grapple&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Getting out of a Grapple ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Getting out of a Grapple ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key vhollow_wiki:diff:version:1.11a:oldid:684:newid:685 --&gt;
&lt;/table&gt;</summary>
		<author><name>ARoamingShadow</name></author>	</entry>

	<entry>
		<id>//vh.mucktopia.com/wiki_files/index.php?title=NIBBLES&amp;diff=684&amp;oldid=prev</id>
		<title>ARoamingShadow: /* Grappling and Swallowing */</title>
		<link rel="alternate" type="text/html" href="https://vh.mucktopia.com/wiki_files/index.php?title=NIBBLES&amp;diff=684&amp;oldid=prev"/>
				<updated>2014-02-05T04:36:52Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Grappling and Swallowing&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 04:36, 5 February 2014&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Light grapple: Basic grab, impaired mobility. At this point, a critical success or failure could reverse the grapple, putting the other person in a Light grapple instead.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Light grapple: Basic grab, impaired mobility. At this point, a critical success or failure could reverse the grapple, putting the other person in a Light grapple instead.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Medium grapple: Sort of a 'pin' state, or halfway in maw; very difficult to move.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Medium grapple: Sort of a 'pin' state, or halfway in maw; very difficult to move.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Heavy grapple: In a stomach, tied up, or completely immobilized somehow. You '''cannot''' get out of this grapple unless you roll a critical success, and every round the attacker can choose to freely deal &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2 &lt;/del&gt;damage to you with no dodge roll.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Heavy grapple: In a stomach, tied up, or completely immobilized somehow. You '''cannot''' get out of this grapple unless you roll a critical success, and every round the attacker can choose to freely deal &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4 &lt;/ins&gt;damage to you with no dodge roll.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key vhollow_wiki:diff:version:1.11a:oldid:683:newid:684 --&gt;
&lt;/table&gt;</summary>
		<author><name>ARoamingShadow</name></author>	</entry>

	<entry>
		<id>//vh.mucktopia.com/wiki_files/index.php?title=NIBBLES&amp;diff=683&amp;oldid=prev</id>
		<title>ARoamingShadow: /* Attacking and Defending */</title>
		<link rel="alternate" type="text/html" href="https://vh.mucktopia.com/wiki_files/index.php?title=NIBBLES&amp;diff=683&amp;oldid=prev"/>
				<updated>2014-02-05T04:29:16Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Attacking and Defending&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 04:29, 5 February 2014&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Light&amp;#160; : Roll 1d25. If higher than dodge roll of opponent, deals 4 damage. If you both roll the same number, deals no damage. If you roll a 25, deals 6 damage.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Light&amp;#160; : Roll 1d25. If higher than dodge roll of opponent, deals 4 damage. If you both roll the same number, deals no damage. If you roll a 25, deals 6 damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Medium : Roll 1d20. If higher than dodge roll of opponent, deals 8 damage. If you both roll the same number, deals &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2 &lt;/del&gt;damage. If you roll a 20, deals 12 damage.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Medium : Roll 1d20. If higher than dodge roll of opponent, deals 8 damage. If you both roll the same number, deals &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4 &lt;/ins&gt;damage. If you roll a 20, deals 12 damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Heavy&amp;#160; : Roll 1d15. If higher than dodge roll of opponent, deals 12 damage. If you both roll the same number, deals &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3 &lt;/del&gt;damage. If you roll a 15, deals 18 damage.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Heavy&amp;#160; : Roll 1d15. If higher than dodge roll of opponent, deals 12 damage. If you both roll the same number, deals &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;8 &lt;/ins&gt;damage. If you roll a 15, deals 18 damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If you roll a 1 for any of them, you miss unless your opponent also rolls a 1.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If you roll a 1 for any of them, you miss unless your opponent also rolls a 1.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key vhollow_wiki:diff:version:1.11a:oldid:682:newid:683 --&gt;
&lt;/table&gt;</summary>
		<author><name>ARoamingShadow</name></author>	</entry>

	<entry>
		<id>//vh.mucktopia.com/wiki_files/index.php?title=NIBBLES&amp;diff=682&amp;oldid=prev</id>
		<title>ARoamingShadow: /* Grappling and Swallowing */</title>
		<link rel="alternate" type="text/html" href="https://vh.mucktopia.com/wiki_files/index.php?title=NIBBLES&amp;diff=682&amp;oldid=prev"/>
				<updated>2014-02-05T03:57:29Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Grappling and Swallowing&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 03:57, 5 February 2014&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 47:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;To grab someone, you and the opponent roll 1d20. If you roll higher, you grab them &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or put them into the next stage up (Light-&amp;gt;Medium-&amp;gt;Heavy). If they roll higher, nothing happens.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;To grab someone, you and the opponent roll 1d20. If you roll higher, you grab them&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Once in a grapple state, the attack and defense rolls change a bit. Both parties roll &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1d20&lt;/del&gt;. The one doing the grappling needs to roll higher than the one being grappled to advance. While the one being grappled needs to roll their present HP or lower to break free of the grapple.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Once in a grapple state, the attack and defense rolls change a bit. Both parties roll &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1d50&lt;/ins&gt;. The one doing the grappling needs to roll higher than the one being grappled to advance. While the one being grappled needs to roll their present HP or lower to break free of the grapple.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If both parties achieve this, nothing happens. (Ex. Attacker rolls a 19. Defender rolls a 2. The grapple is neither advanced or broken.)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If both parties achieve this, nothing happens. (Ex. Attacker rolls a 19. Defender rolls a 2. The grapple is neither advanced or broken.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Criticals:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Criticals:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Attacker: If you roll &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;20&lt;/del&gt;, you put them two stages up instead of 1. If you roll 1, you go down a stage, possibly reversing the grapple.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Attacker: If you roll &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;49-50&lt;/ins&gt;, you put them two stages up instead of 1. If you roll 1&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-2&lt;/ins&gt;, you go down a stage, possibly reversing the grapple.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Defender: If you roll a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;20&lt;/del&gt;, you go down a stage instead of up one, possible reversing the grapple. If you roll 1, you go up two stages.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Defender: If you roll a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;49-50&lt;/ins&gt;, you go down a stage instead of up one, possible reversing the grapple. If you roll 1&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-2&lt;/ins&gt;, you go up two stages.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;All ties mean no change, even if both roll 1 or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;20&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;All ties mean no change, even if both roll 1 or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;50 respectively&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Getting out of a Grapple ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Getting out of a Grapple ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key vhollow_wiki:diff:version:1.11a:oldid:681:newid:682 --&gt;
&lt;/table&gt;</summary>
		<author><name>ARoamingShadow</name></author>	</entry>

	<entry>
		<id>//vh.mucktopia.com/wiki_files/index.php?title=NIBBLES&amp;diff=681&amp;oldid=prev</id>
		<title>ARoamingShadow: /* Getting out of a Grapple */</title>
		<link rel="alternate" type="text/html" href="https://vh.mucktopia.com/wiki_files/index.php?title=NIBBLES&amp;diff=681&amp;oldid=prev"/>
				<updated>2014-02-05T03:54:09Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Getting out of a Grapple&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 03:54, 5 February 2014&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 59:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Getting out of a Grapple ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Getting out of a Grapple ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Now the fun part. Once you're grappled, you roll &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;1d20&lt;/del&gt;. You must roll '''your current HP or lower''' to break the grapple. Breaking a Light grapple lets you get out of it completely. Breaking a Medium grapple puts you back into a Light grapple. Breaking a Heavy grapple puts you back into a Medium grapple. Rolling a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;20 &lt;/del&gt;is an automatic failure, and rolling a 1 lets you go two stages out of the grapple instead of just one. If you're in a Light grapple, that means you grab them!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Now the fun part. Once you're grappled, you roll &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;1d50&lt;/ins&gt;. You must roll '''your current HP or lower''' to break the grapple. Breaking a Light grapple lets you get out of it completely. Breaking a Medium grapple puts you back into a Light grapple. Breaking a Heavy grapple puts you back into a Medium grapple. Rolling a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;50 &lt;/ins&gt;is an automatic failure, and rolling a 1 lets you go two stages out of the grapple instead of just one. If you're in a Light grapple, that means you grab them!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key vhollow_wiki:diff:version:1.11a:oldid:680:newid:681 --&gt;
&lt;/table&gt;</summary>
		<author><name>ARoamingShadow</name></author>	</entry>

	<entry>
		<id>//vh.mucktopia.com/wiki_files/index.php?title=NIBBLES&amp;diff=680&amp;oldid=prev</id>
		<title>ARoamingShadow: /* Attacking and Defending */</title>
		<link rel="alternate" type="text/html" href="https://vh.mucktopia.com/wiki_files/index.php?title=NIBBLES&amp;diff=680&amp;oldid=prev"/>
				<updated>2014-02-05T03:53:01Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Attacking and Defending&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 03:53, 5 February 2014&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There are three types of attacks you can perform: Light, Medium, and Heavy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;There are three types of attacks you can perform: Light, Medium, and Heavy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Light&amp;#160; : Roll 1d25. If higher than dodge roll of opponent, deals &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;2 &lt;/del&gt;damage. If you both roll the same number, deals no damage. If you roll a 25, deals &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;4 &lt;/del&gt;damage.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Light&amp;#160; : Roll 1d25. If higher than dodge roll of opponent, deals &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;4 &lt;/ins&gt;damage. If you both roll the same number, deals no damage. If you roll a 25, deals &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;6 &lt;/ins&gt;damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Medium : Roll 1d20. If higher than dodge roll of opponent, deals &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;3 &lt;/del&gt;damage. If you both roll the same number, deals 2 damage. If you roll a 20, deals &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;5 &lt;/del&gt;damage.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Medium : Roll 1d20. If higher than dodge roll of opponent, deals &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;8 &lt;/ins&gt;damage. If you both roll the same number, deals 2 damage. If you roll a 20, deals &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;12 &lt;/ins&gt;damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Heavy&amp;#160; : Roll 1d15. If higher than dodge roll of opponent, deals &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;4 &lt;/del&gt;damage. If you both roll the same number, deals 3 damage. If you roll a 15, deals &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;6 &lt;/del&gt;damage.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;*Heavy&amp;#160; : Roll 1d15. If higher than dodge roll of opponent, deals &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;12 &lt;/ins&gt;damage. If you both roll the same number, deals 3 damage. If you roll a 15, deals &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;18 &lt;/ins&gt;damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If you roll a 1 for any of them, you miss unless your opponent also rolls a 1.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;If you roll a 1 for any of them, you miss unless your opponent also rolls a 1.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>ARoamingShadow</name></author>	</entry>

	<entry>
		<id>//vh.mucktopia.com/wiki_files/index.php?title=NIBBLES&amp;diff=679&amp;oldid=prev</id>
		<title>ARoamingShadow: /* Health and Recovery */</title>
		<link rel="alternate" type="text/html" href="https://vh.mucktopia.com/wiki_files/index.php?title=NIBBLES&amp;diff=679&amp;oldid=prev"/>
				<updated>2014-02-05T03:51:42Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Health and Recovery&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
			&lt;tr valign='top'&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;← Older revision&lt;/td&gt;
			&lt;td colspan='2' style=&quot;background-color: white; color:black;&quot;&gt;Revision as of 03:51, 5 February 2014&lt;/td&gt;
			&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Health and Recovery ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;== Health and Recovery ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;background: #ffa; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Everyone has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;20 &lt;/del&gt;HP. This represents a combination of physical health, spiritual health, emotional control, exhaustion, and whatever else seems applicable, like resistance to being absorbed. Being reduced to 0 HP means you can no longer resist things anymore, and whomever is around can do whatever they please to you (barring preferences of course)!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;background: #cfc; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Everyone has &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;50 &lt;/ins&gt;HP. This represents a combination of physical health, spiritual health, emotional control, exhaustion, and whatever else seems applicable, like resistance to being absorbed. Being reduced to 0 HP means you can no longer resist things anymore, and whomever is around can do whatever they please to you (barring preferences of course)!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Depending on the scenario, you may be unconscious, conscious but too weak to fight, lacking the willpower to stop someone doing things to you, digested, dead, absorbed, caged/bound, or any combination of the rest. Or anything else you can think of, really. It's very flexible.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background: #eee; color:black; font-size: smaller;&quot;&gt;&lt;div&gt;Depending on the scenario, you may be unconscious, conscious but too weak to fight, lacking the willpower to stop someone doing things to you, digested, dead, absorbed, caged/bound, or any combination of the rest. Or anything else you can think of, really. It's very flexible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>ARoamingShadow</name></author>	</entry>

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