Ellopene


Height: 5' 8"
Weight: 330 lbs

Background and Story

Ellopene is a female, anthropomorphic antelope. She originally hails from the Serengeti, before she was transported by unknown means and by unknown parties straight into the center of greater civilization. The culture shock was... fairly extreme. In her tribe, she'd been talented at the healer's arts and skilled in their application. Once that was no longer a necessary skill to have, and once she was no longer locked securely into that future, her natural curiosity drove her.

She became obsessed with the pursuit of knowledge, which she incorrectly believed to be various applications of magicks in the folklore of her tribe. Learning that they were actually more mundane explanations was a disappointment of the imagination, but didn't dampen her enthusiasm for learning. Over time and only having need of command of English, her accent has mostly disappeared. She's still fluent in Swahili, and has rudimentary grasp of several other languages, but for the most part you'll only ever hear English.

For some time, that was all that the antelope needed to feel whole, and to enjoy her place in the world. That all changed when she was reintroduced to magic - this time for real. The hippogryph Jersey found herself naturally attracted to the antelope, and after a relatively short friendship, the magically-inclined hippogryph stole Ellopene away and over the course of months nearly remade her from top to bottom. She still looks the same, still has the same memories and personality, but not only did Jersey's labor irrevocably tie the two together, it also awoke within the antelope the spark of a vast potential.

The potential didn't last particularly long. Shortly after her (still meager) abilities became known to her, and very shortly after she'd discovered a certain... appetite that she'd lacked before, she fell prey to the dragoness Koralia, who ended up keeping the antelope padding her flanks for longer than expected. When she was finally put back together, what little magical potential she'd gathered was nearly erased.

For nearly a year afterward, Ellopene's life was thrust back into the mundane. That is, until she ran into Koralia again. She sensed an instant connection - a piece of her soul had been lost to the dragoness's hips and not returned. A fractured soul was an obvious solution for her sudden lack of abilities, and after explaining the situation to (and spending a pleasant evening digesting) the (very) cooperative Koralia to retrieve what she'd lost, her potential was rekindled.

So stands Ellopene before you, ascendant mage. She is still a novice, and painfully so, but following her run-ins with Koralia her potential is open before her. She knows little in the way of spells or their use now, but who's to know what she'll stumble into as she goes?

Biology

Ellopene is an antelope, that much is evident by her looks. What's less evident is that she's equipped with the four-chambered stomach of most bovids. Her first and second stomachs do little except store food that hasn't been digested yet. Her third and fourth stomachs are where digestion truly kicks in. And thanks to the (fairly early) intervention of a certain kistune named Kimmy with a penchant for exotic digestive tracts, Ellopene's stomachs are fully capable of digesting meat - alive or otherwise. Developments since that first encounter with the kitsune have seen that capability extend further to souls - though usually not on a permanent basis.

Magic and Improvement

Ellopene's magic is powerful, but is incredibly draining to use. Even the simplest spell, for a creature that was surely not built to handle the awesome arcane energies involved, would leave her exhausted to the point of collapse. To remedy that, the antelope has discovered an interesting trick that converts the stored energy in her body directly into the arcane energy needed to cast her spells. Essentially: she expends her own mass to power her magic. This isn't without its limits. Once there's nothing excess left for her to convert, there's no amount of effort that will make a spell happen. Any spell that would reduce her weight below 100 lbs for any reason simply fails to manifest. At her build, that's basically rail-thin as is.

To power her budding arcane power, Ellopene tends to end up eating. A lot. And it turns out the easiest way to gain a lot of weight quickly is to eat someone else. It's something that once upon a time would have horrified her, but now that the threat of permanent death is something of the past, she's grown to accept, even like it. Every time she eats someone and digests them, she gains 15% of their weight. This can sometimes be problematic, but it's not something she has much control over. Once she's gained the weight from her prey, the only easy way to lose it is casting spells. Sometimes, that's easy. Other times, it's hard to justify, which leads to sometimes having a few extra pounds than she'd like.

Much more interesting than merely devouring and digesting the body, Ellopene's stomachs are capable of digesting and absorbing souls all the same! This process is something that she must be attempting to do, it never happens without her concentration. Normally, this would be an extremely fatal thing to experience for the soul in question. Souls that are digested and absorbed into a predator tend not to survive the experience. This, frankly, terrifies the antelope, and after significant testing on things that aren't quite as sentient as people she's found a way to take a soul into her own, digest or absorb it briefly, and afterwards reconstitute it back into its original owner. A little worse for wear, perhaps, but very importantly intact.

Each soul she digests in this fashion is invaluable to her studies in magic, an incredible resource for learning how magic works and improving her ability to use it. Digesting souls is how she expands the number of spells she knows and can use, and improves the ones she does. Without this, her magic cannot be improved. Fortunately, a soul once digested and reconstituted is such a complex and magnificent thing that a second, third, fourth, or even beyond trip between her lips and into her belly isn't going to do lasting harm, but will reveal unto her new secrets. Similarly, having more time to truly experience everything it has to offer will improve her grasp of its secrets. Any given soul may lean strongly to one or more fundamental threads of magic, usually determined by the soul itself. Others have little inclination to stick to a particular current. Both are still useful. In the vaguest sense, souls can be separated in to such qualities as: Aggressive (Fire), Passive (Water), Hasty (Lightning), Steadfast (Earth), Flexible (Air), and Rigid (Void). A soul may possess more than one of these traits, or they may possess none at all. A soul with one of these characteristics counts as two points along a knowledge track for a spell that matches its element. In order to learn a new spell, a soul with matching element must be used. Otherwise, a soul can be used to advance the knowledge track of any spell.

"Spellbook"

As a novice spellcaster, Ellopene's spellbook is incredibly limited. She's capable of reforming herself at hefty cost, and she's capable of teleporting to remove herself from danger at even heftier cost. Realistically, this means that unless she's truly threatened by something beyond the mere physical, it's easier to just let herself be digested rather than escape. This is a concept that has taken some getting used to. More recently, she's learned how to reform others beyond merely their souls, though at even greater cost than herself. She's also capable of conjuring a flame and directing it to her will, almost certainly thanks to Jersey's tutelage on the subject. Greater effect, greater complexity - and greater variety - must all be earned before they can be used.

Spell name (cost in lbs of mass) [limitations or cooldown] Element
Progress (next effect)

Conjure Flame (2/minute) [1 minute; small flame] Fire

Ø O O (medium flame, [x2]) O O O O (large flame, [x3]) O O O O O (multiple flames, [x5])
O O O (1/minute) O O O O (1/2 minutes) O O O O O (1/5 minutes)
O O O (30 seconds) O O O O (15 seconds) O O O O O (No cooldown)

Ellopene conjures a gout of flame from an extremity, whether her hands, hooves, or if she feels like showing off from her mouth. The flame is real, and if not wielded carefully she could easily burn herself.

Heatsense (5/hr) [1 hour limit] Fire

Ø O O (4/hour) O O O O (3/hour) O O O O O (2/hour)
O O O (2 hour limit) O O O O (6 hour limit) O O O O O (24 hour limit)
O O O (Discern distance/intensity) O O O O (Infrared Vision) O O O O O (Multi-modal (infrared/visual spectrum) vision)

Ellopene gains the ability to sense sources of heat or their absences, though not the intensity or distance.

Waterbreathing (54/hour) [12 hour limit; Automatic Cast] Water

Ø Ø Ø (4/hour) O O O O (3/hour) O O O O O (2/hour)
Ø Ø Ø (2 hour limit) O O O O (6 hour limit) O O O O O (24 hour limit)
Ø Ø Ø (Automatic cast) O O O O (Seamless transition) O O O O O (No cost to switch)

Ellopene modifies her lungs to accept the oxygen from water instead of the oxygen from normal air. This spell can be ended before the time limit is up to stop any additional cost. Ellopene cannot breathe both air and water at the same time, the spell must be dismissed for normal air breathing to resume.

Teleport (60 + 0.2X55 + 0.18X) [6 hours] Lightning

Ø Ø Ø (55 + 0.18X) Ø O O O (50 + 0.15X) O O O O O (45 + 0.12X)
O O O (3 hours) O O O O (1 hour) O O O O O (30 minutes)
O O O (Teleport to other) O O O O (Teleport external) O O O O O (Blind Teleport)

Ellopene teleports to a location she can visualize, appearing there instantly, with a sudden loud 'clap' noise from where she was, and an audible rush of wind where she appears. If she misjudges the location or does not have it visualized clearly, she may end up too high (or too low) and stumble or fall. Her magic prevents her from accidentally intersecting with another solid object - but it's possible for her to fail so spectacularly she reappears inside someone else.

Reform Other (50) [1/day] Earth

Ø Ø O (45) O O O O (40) O O O O O (35)
O O O (2/day) O O O O (Digested by own meal) O O O O O (3/day)
O O O (15 minutes) O O O O (Controlled location) O O O O O (5 minutes)

Ellopene reforms someone she has digested. She can only reform someone that she herself has digested. Usually takes around 30 minutes to fully reform a new body.

Lesser Alter Self (30) [1 hour limit; Cosmetic alterations, single part, minor shape and build] Earth

Ø O O (25) O O O O (20) O O O O O (15)
O O O (8 hour limit) O O O O (24 hour limit) O O O O O (Unlimited/Permanent)
Ø Ø Ø (Shape and build; minor) Ø Ø O O (Height) O O O O O (Internal Alterations)

Ellopene changes a single feature of her body. This change becomes more flexible the more proficient with this spell she becomes. Currently, she can change the shape and construction of her hooves or horns, the colors of any part of her body, swap her genitals for the opposite (or add what she lacks), and recently includes the ability to alter her build and shape from voluptuous to muscular and anywhere in between. The spell is complex and difficult, and cannot be ended before it expires without paying half of the original cost to undo it. Any changes will be immediately undone if Ellopene is digested, or otherwise reforms herself (even changes that might otherwise have been permanent).

Reform Self (4035) [1/day] Air

Ø Ø Ø (35) O O O O (30) O O O O O (25)
O O O (2/day) O O O O (Instant) O O O O O (3/day)
Ø Ø Ø (Gain 1 soul knowledge/30 days) O O O O (Gain 1 soul knowledge/15 days) O O O O O (2 lbs/day)

Ellopene reforms herself from her digested or otherwise expired remains. This process is not instant, but it's fairly quick, usually taking about five minutes from scratch. If Ellopene is unable to reform herself because she does not possess the necessary mass, she will instead "leech" one pound per day from her predator, until such a time as she is able to reform herself - or sometimes a bit longer.

Conjure Air (2/minute) [1 minute; small gust] Air

Ø O O (medium gust, [x2]) O O O O (large gust, [x3]) O O O O O (multiple gusts, [x5])
O O O (1/minute) O O O O (1/2 minutes) O O O O O (1/5 minutes)
O O O (30 seconds) O O O O (15 seconds) O O O O O (No cooldown)

Ellopene conjures a gust of wind from an extremity, whether hands, hooves, or mouth. The air conjured is the same composition as any that may be surrounding her. This may increase the pressure if she is currently occupying a small space, and she cannot conjure fresh air if none exists.

????? (???) [???] Void

Unknown Spell
O



Total Soul Knowledge gained: 24
 
Roleplay Preferences (Click here for explanation)

As PredAs Prey

Being PredBeing Prey Always/Love
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Never/Dislike Once upon a time this would have been fatal to the character. Now it's significantly less so, and she treats it with less enormous gravity as a result.This hasn't always been possible, but since it became something she can do it's something she's learned to enjoy.
Soft Vore Always/Love
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Never/Dislike Preferred.
Hard Vore Always/Love
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Never/Dislike Negotiable, but definitely at a disadvantage.
Digestion Always/Love
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Never/Dislike This is no longer an existential terror to the antelope, and can actually be preferable to endo.She has to fuel her magic somehow! Also helps that it feels pretty nice.
Fatality Always/Love
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Never/Dislike For the purposes of this character, this refers to whether or not the character's existence is interrupted - however briefly - for the scene. Being digested and then reformed still fits the 'fatal' category in my mind.
Reforming Always/Love
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Never/Dislike This will happen, eventually. It just might not happen for a while if she gets digested without much magic reserves available.She wants to reform people she's digested, but sometimes it isn't always practical.
Endo Always/Love
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Never/Dislike This is something the player has difficulty keeping interesting, but is not inherently disliked.
Oral Vore Always/Love
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Never/Dislike Top tier.The primary (but not only) method for her to devour prey.
Unbirthing Always/Love
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Never/Dislike The rare situation where endo is preferred.For endo scenes. For now...
Cock Vore Always/Love
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Never/Dislike Less desirable than unbirth, but definitely on the list. Endo not preferred here.Incapable of performing, and not high on the list if she was.
Anal Vore Always/Love
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Never/Dislike Case by case and person by person, but prooooobably yes.Capable of it, but very shy and unlikely to do it on purpose unless asked.
Breast Vore Always/Love
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Never/Dislike Not one I'm particularly well-versed in, but possible.Incapable. For now...
Soul Vore Always/Love
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Never/Dislike Player absolutely loves it even if she isn't keen. Adored for longer-term scenes/consequences, but will not be 'fatal'.One of the primary reasons for this character's entire rework is to make this make more sense and be fun to use as often as possible. I love it, love it, love it. Post-digestion only. For now...
Unconventional Vore Always/Love
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Never/Dislike Tell me what you have in mind before doing it.
Stretchy Always/Love
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Never/Dislike In the sense that a stomach or womb must stretch to contain a same-size prey, absolutely.
Realistic Always/Love
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Never/Dislike In the sense that a stomach is going to squeeze and crush and digest its prey and that that's probably going to hurt.
Rough Always/Love
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Never/Dislike Enjoyed, both as a part of sex and as a part of non-sex situations.
Gentle Always/Love
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Never/Dislike One way or another, Ellopene holds a regard for all life, and will reward willingness with respect and gentle treatment (within her power).
Sex Always/Love
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Never/Dislike Sex is great.
Transformation Always/Love
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Never/Dislike Limited interest, but as (or if) Ellopene's magic continues to grow, it may become much more likely in the future.
Scat Always/Love
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Never/Dislike No. Implied disposal is fine, but I don't want to think about how it smells, looks, or feels.
Disposal Always/Love
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Never/Dislike Implied disposal is fine. Non-scat disposal is finer.
Bondage Always/Love
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Never/Dislike
Magic Always/Love
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Never/Dislike This is basically the driving force of the character post-rewrite. Please respect that it is going to come up, even if only in conversation.
Willing Always/Love
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Never/Dislike Good friends can convince the antelope to crawl in if they're nice about it.Ellopene will not turn down a free meal unless there's a very good reason.
Unwilling Always/Love
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Never/Dislike In this case "Unwilling" means that there's a struggle or some kind of resistance or hesitation, even if that subsides later. It does not mean violence, of any kind.
Micro/Macro Always/Love
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Never/Dislike Being able to fill a belly is preferred, but larger/smaller partners may be explored with this character.
Same Size Always/Love
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Never/Dislike Enjoyed and preferred.
Verbose Posts Always/Love
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Never/Dislike This means 3-5 sentences in a paragraph. We don't need to break the text filter, and I'm much more concerned with making progress in a scene than I am with wordcount at the end of the day.
Quick Posts Always/Love
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Never/Dislike Preferred. This doesn't mean 2-5 minutes, it means that after 15 minutes I'm going to check if you're still with me.
Evolving Character Always/Love
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Never/Dislike This character is not as everything-is-canon-forever as she used to be, but her personal growth (heh) is still the driving force.
Surprise Me Always/Love
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Never/Dislike This is one of a few ways Unwilling might come up, but I'm definitely not opposed to surprises.
Public Always/Love
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Never/Dislike I don't mind where it happens as long as something happens.
Private Always/Love
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Never/Dislike I don't mind where it happens as long as something happens.